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* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches |
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.. | ||
keymaps | ||
config.h | ||
info.json | ||
readme.md | ||
rules.mk |
DracuLad
A 34-36 key split keyboard
- 36 keys, two of them can be replaced by rotary encoders making it support 34-36 keys and 2-4 encoders.
- bright RGB Underglow with WS2812B LEDs
- one SSD1306 OLED per side
- aggressive pinky stagger similar to the Kyria but with an alternative thumb cluster to raise comfort for large hands
- support for MX and Choc switches
- Keyboard Maintainer: MangoIV
- Hardware Supported: DracuLad PCBs and cases, the Pimoroni trackball
- Hardware Availability: MangoIV's GitHub
Make example for this keyboard (after setting up your build env):
make draculad:default
or for the version using the Pimoroni trackball:
make draculad:pimoroni
Flashing example for DFU and Caterina respectively (replace default
with the name of your keymap):
make draculad:default:dfu
make draculad:default:flash
When flashing the first time using handedness by EEPROM, use the QMK guide for that topic.
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.