qmk_sweep_skeletyl/keyboards/senselessclay/ck65
Ryan 023d644bb6
Move RGBLight animations to data driven (#21635)
* Move RGBLight animations to data driven, 0-9

* Move RGBLight animations to data driven, A

* Move RGBLight animations to data driven, B

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* Move RGBLight animations to data driven, G

* Move RGBLight animations to data driven, H

* Move RGBLight animations to data driven, handwired

* Move RGBLight animations to data driven, I

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* Move RGBLight animations to data driven, K

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* Move RGBLight animations to data driven, V

* Move RGBLight animations to data driven, W

* Move RGBLight animations to data driven, X

* Move RGBLight animations to data driven, Y

* Move RGBLight animations to data driven, Z

* Fix incorrect placement

* Fix build failures and mismatches
2023-08-23 22:11:39 +01:00
..
keymaps Remove legacy keycodes, part 5 (#18710) 2022-10-15 22:29:43 +01:00
config.h Move RGBLight animations to data driven (#21635) 2023-08-23 22:11:39 +01:00
info.json Move RGBLight animations to data driven (#21635) 2023-08-23 22:11:39 +01:00
readme.md [Keyboard] Adding CK60 and CK65 (#14737) 2021-10-15 23:06:43 -07:00
rules.mk Migrate MCU and BOOTLOADER to data-driven (#19529) 2023-02-08 18:41:46 +11:00

ck65

A 65% keyboard implementation based around the ATMEGA32u4 with per-key RGB.

Make example for this keyboard (after setting up your build environment):

make senselessclay/ck65:default

Flashing example for this keyboard:

make senselessclay/ck65:default:flash

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.

If you'd like to reset the board into bootloader mode for flashing using QMK Toolbox, simply press the reset button directly above the controller assembly on the bottom side of the PCB.