qmk_sweep_skeletyl/users/ishtob/ishtob.h

240 lines
No EOL
12 KiB
C

#ifndef USERSPACE
#define USERSPACE
#include "quantum.h"
enum userspace_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
PLOVER,
LOWER,
RAISE,
BACKLIT,
EXT_PLV,
DFU,
P_CITRIX, //these macro exsists in macros_private.c, which is excluded from git
P_MPASS,
P_META,
O_DAYRN,
O_RTQ6H,
O_3DRN,
O_AUTODC,
M_EMAIL,
M_EMAIL2
};
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _COLEMAK 1
#define _DVORAK 2
#define _LOWER 3
#define _RAISE 4
#define _PLOVER 5
#define _FNLAYER 6
#define _NUMLAY 7
#define _MOUSECURSOR 8
#define _ADJUST 16
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
// Custom macros
#define CTL_ESC CTL_T(KC_ESC) // Tap for Esc, hold for Ctrl
#define CTL_TTAB CTL_T(KC_TAB) // Tap for Esc, hold for Ctrl
#define CTL_ENT CTL_T(KC_ENT) // Tap for Enter, hold for Ctrl
#define SFT_ENT SFT_T(KC_ENT) // Tap for Enter, hold for Shift
// Requires KC_TRNS/_______ for the trigger key in the destination layer
#define LT_FN(kc) LT(_FNLAYER, kc) // L-ayer T-ap Function Layer
#define LT_MC(kc) LT(_MOUSECURSOR, kc) // L-ayer T-ap M-ouse C-ursor
#define LT_RAI(kc) LT(_RAISE, kc) // L-ayer T-ap to Raise
#define TG_NUMLAY TG(_NUMLAY) //Toggle for layer _NUMLAY
/*
enum userspace_layers {
_QWERTY = 0,
_COLEMAK,
_DVORAK,
_LOWER,
_RAISE,
_PLOVER,
_FNLAYER,
_NUMLAY,
_MOUSECURSOR,
_ADJUST
};
*/
/*
Since our quirky block definitions are basically a list of comma separated
arguments, we need a wrapper in order for these definitions to be
expanded before being used as arguments to the LAYOUT_xxx macro.
*/
#if (!defined(LAYOUT) && defined(KEYMAP))
#define LAYOUT KEYMAP
#endif
#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
#define LAYOUT_ortho_4x12_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__)
/*
Blocks for each of the four major keyboard layouts
Organized so we can quickly adapt and modify all of them
at once, rather than for each keyboard, one at a time.
And this allows for much cleaner blocks in the keymaps.
For instance Tap/Hold for Control on all of the layouts
NOTE: These are all the same length. If you do a search/replace
then you need to add/remove underscores to keep the
lengths consistent.
*/
#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
#define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, LT_MC(KC_SCLN)
#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
#define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
#define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
#define _________________COLEMAK_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
#define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, LT_MC(KC_O)
#define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH
#define ______________COLEMAK_MOD_DH_L1____________ KC_Q, KC_W, KC_F, KC_P, KC_B
#define ______________COLEMAK_MOD_DH_L2____________ KC_A, KC_R, KC_S, KC_T, KC_G
#define ______________COLEMAK_MOD_DH_L3____________ KC_Z, KC_X, KC_C, KC_D, KC_V
#define ______________COLEMAK_MOD_DH_R1____________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
#define ______________COLEMAK_MOD_DH_R2____________ KC_M, KC_N, KC_E, KC_I, LT_MC(KC_O)
#define ______________COLEMAK_MOD_DH_R3____________ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH
#define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
#define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I
#define _________________DVORAK_L3_________________ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
#define _________________DVORAK_R1_________________ KC_F, KC_G, KC_C, KC_R, KC_L
#define _________________DVORAK_R2_________________ KC_D, KC_H, KC_T, KC_N, LT_MC(KC_S)
#define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, KC_Z
#define _________________WORKMAN_L1________________ KC_Q, KC_D, KC_R, KC_W, KC_B
#define _________________WORKMAN_L2________________ KC_A, KC_S, KC_H, KC_T, KC_G
#define _________________WORKMAN_L3________________ KC_Z, KC_X, KC_M, KC_C, KC_V
#define _________________WORKMAN_R1________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN
#define _________________WORKMAN_R2________________ KC_Y, KC_N, KC_E, KC_O, LT_MC(KC_I)
#define _________________WORKMAN_R3________________ KC_K, KC_L, KC_COMM, KC_DOT, KC_SLASH
#define _________________NORMAN_L1_________________ KC_Q, KC_W, KC_D, KC_F, KC_K
#define _________________NORMAN_L2_________________ KC_A, KC_S, KC_E, KC_T, KC_G
#define _________________NORMAN_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#define _________________NORMAN_R1_________________ KC_J, KC_U, KC_R, KC_L, KC_SCLN
#define _________________NORMAN_R2_________________ KC_Y, KC_N, KC_I, KC_O, LT_MC(KC_U)
#define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, KC_SLASH
#define _________________MALTRON_L1________________ KC_Q, KC_P, KC_Y, KC_C, KC_B
#define _________________MALTRON_L2________________ KC_A, KC_N, KC_I, KC_S, KC_F
#define _________________MALTRON_L3________________ KC_SCLN, KC_SLSH, KC_J KC_G, KC_COMM
#define _________________MALTRON_R1________________ KC_V, KC_M, KC_U, KC_Z, KC_L
#define _________________MALTRON_R2________________ KC_D, KC_T, KC_D, KC_O, LT_MC(KC_R)
#define _________________MALTRON_R3________________ KC_DOT, KC_W, KC_K, KC_MINS, KC_X
#define _________________EUCALYN_L1________________ KC_SLSH, KC_COMM, KC_DOT, KC_F, KC_Q
#define _________________EUCALYN_L2________________ KC_A, KC_O, KC_E, KC_I, KC_U
#define _________________EUCALYN_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_W
#define _________________EUCALYN_R1________________ KC_M, KC_R, KC_D, KC_Y, KC_P
#define _________________EUCALYN_R2________________ KC_G, KC_T, KC_K, KC_S, LT_MC(KC_N)
#define _________________EUCALYN_R3________________ KC_B, KC_H, KC_J, KC_L, KC_SCLN
#define _____________CARPLAX_QFMLWY_L1_____________ KC_Q, KC_F, KC_M, KC_L, KC_W
#define _____________CARPLAX_QFMLWY_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
#define _____________CARPLAX_QFMLWY_L3_____________ KC_Z, KC_V, KC_G, KC_C, KC_X
#define _____________CARPLAX_QFMLWY_R1_____________ KC_Y, KC_U, KC_O, KC_B, KC_J
#define _____________CARPLAX_QFMLWY_R2_____________ KC_I, KC_A, KC_E, KC_H, LT_MC(KC_SCLN)
#define _____________CARPLAX_QFMLWY_R3_____________ KC_P, KC_K, KC_COMM, KC_DOT, KC_SLSH
#define _____________CARPLAX_QGMLWB_L1_____________ KC_Q, KC_G, KC_M, KC_L, KC_W
#define _____________CARPLAX_QGMLWB_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
#define _____________CARPLAX_QGMLWB_L3_____________ KC_Z, KC_X, KC_C, KC_F, KC_J
#define _____________CARPLAX_QGMLWB_R1_____________ KC_B, KC_Y, KC_U, KC_V, KC_SCLN
#define _____________CARPLAX_QGMLWB_R2_____________ KC_I, KC_A, KC_E, KC_O, LT_MC(KC_H)
#define _____________CARPLAX_QGMLWB_R3_____________ KC_K, KC_P, KC_COMM, KC_DOT, KC_SLSH
#define _____________CARPLAX_QGMLWY_L1_____________ KC_Q, KC_G, KC_M, KC_L, KC_W
#define _____________CARPLAX_QGMLWY_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
#define _____________CARPLAX_QGMLWY_L3_____________ KC_Z, KC_X, KC_C, KC_V, KC_J
#define _____________CARPLAX_QGMLWY_R1_____________ KC_Y, KC_F, KC_U, KC_B, KC_SCLN
#define _____________CARPLAX_QGMLWY_R2_____________ KC_I, KC_A, KC_E, KC_O, LT_MC(KC_H)
#define _____________CARPLAX_QGMLWY_R3_____________ KC_K, KC_P, KC_COMM, KC_DOT, KC_SLSH
#define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5
#define ________________NUMBER_RIGHT_______________ KC_6, KC_7, KC_8, KC_9, KC_0
#define _________________FUNC_LEFT_________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
#define _________________FUNC_RIGHT________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
#define __________________LONG_FUNC_LEFT___________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6
#define __________________LONG_FUNC_RIGHT__________________ KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12
#define ___________________BLANK___________________ _______, _______, _______, _______, _______
#define _________________LOWER_L1__________________ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC
#define _________________LOWER_L2__________________ _________________FUNC_LEFT_________________
#define _________________LOWER_L3__________________ _________________FUNC_RIGHT________________
#define _________________LOWER_R1__________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
#define _________________LOWER_R2__________________ _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR
#define _________________LOWER_R3__________________ _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
#define _________________RAISE_L1__________________ ________________NUMBER_LEFT________________
#define _________________RAISE_L2__________________ ___________________BLANK___________________
#define _________________RAISE_L3__________________ ___________________BLANK___________________
#define _________________RAISE_R1__________________ ________________NUMBER_RIGHT_______________
#define _________________RAISE_R2__________________ _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC
#define _________________RAISE_R3__________________ _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
#define _________________ADJUST_L1_________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
#define _________________ADJUST_L2_________________ MU_TOG , CK_TOGG, AU_ON, AU_OFF, AG_NORM
#define _________________ADJUST_L3_________________ RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, KC_RGB_T
#define _________________ADJUST_R1_________________ KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5
#define _________________ADJUST_R2_________________ AG_SWAP, QWERTY, COLEMAK, DVORAK, WORKMAN
#define _________________ADJUST_R3_________________ MG_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT
#endif // !USERSPACE