1aacbc44d1
* First pass at manuform layout. * Updates from actual usage on my board. Fixed a couple of bugs, added a stormlight quote randomizer. * Use a 32-bit timer that can actually hit 5 minutes. * Some updates after a day of usage: * Turn off WPM. It's too inaccurate and takes up a decent amount of space that can be devoted to quotes. * Turn off the OLEDs after 5 minutes * Move the keys around a bit. * Add many more quotes. * Adjust the quotes to make room for missing and misswritten WoT quote. Adjusted the keymap slightly. Adjust the mods display to include one_shots. * Revert osm on lgui as it makes start menu search impossible to use. * Use LTO_ENABLE flag. * License all of my (333fred's) keymaps as MIT. * Update users/333fred/rgb.c Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Ryan <fauxpark@gmail.com>
144 lines
4.5 KiB
C
144 lines
4.5 KiB
C
/*
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Copyright (c) 2020 Fred Silberberg
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#include "333fred.h"
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#include "quantum.h"
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#include "action.h"
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typedef enum {
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SINGLE_TAP, SINGLE_HOLD, DOUBLE
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} tap_dance_state_enum;
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static tap_dance_state_enum tap_dance_state;
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static bool tap_dance_active = false;
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void tap_dance_sym_vim_finished(qk_tap_dance_state_t *state, void *user_data) {
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// Determine the current state
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if (state->count == 1) {
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if (state->interrupted || state->pressed == 0) tap_dance_state = SINGLE_TAP;
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else tap_dance_state = SINGLE_HOLD;
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} else {
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// Handle any number of other taps as a VIM movement hold
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tap_dance_state = DOUBLE;
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}
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switch (tap_dance_state) {
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case SINGLE_TAP:
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if (tap_dance_active) {
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reset_oneshot_layer();
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tap_dance_active = false;
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} else {
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set_oneshot_layer(SYMB, ONESHOT_START);
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tap_dance_active = true;
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}
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break;
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case SINGLE_HOLD:
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layer_on(SYMB);
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break;
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case DOUBLE:
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layer_on(VIM);
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break;
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}
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}
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void tap_dance_sym_vim_reset(qk_tap_dance_state_t *state, void *user_data) {
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switch(tap_dance_state) {
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case SINGLE_TAP:
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clear_oneshot_layer_state(ONESHOT_PRESSED);
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break;
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case SINGLE_HOLD:
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layer_off(SYMB);
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break;
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case DOUBLE:
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layer_off(VIM);
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break;
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}
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}
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void tap_dance_copy_paste_finished(qk_tap_dance_state_t *state, void *user_data) {
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bool is_paste = state->count == 2;
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// If either the one-shot shift is set, or if shift is being held, count as shift being held.
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// We'll clear the one-shot shift if it was held
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uint8_t one_shot_mods = get_oneshot_mods();
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bool is_shift = false;
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if (get_mods() & MOD_MASK_SHIFT) {
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is_shift = true;
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} else if (one_shot_mods & MOD_MASK_SHIFT) {
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set_oneshot_mods(one_shot_mods & ~MOD_MASK_SHIFT);
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is_shift = true;
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}
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if (is_paste) {
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if (is_shift) {
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SEND_STRING(SS_LSFT(SS_TAP(X_INSERT)));
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} else {
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SEND_STRING(SS_LCTRL("v"));
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}
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} else {
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if (is_shift) {
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SEND_STRING(SS_LCTRL(SS_TAP(X_INSERT)));
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} else {
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SEND_STRING(SS_LCTRL("c"));
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}
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}
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_SYM_VIM] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, tap_dance_sym_vim_finished, tap_dance_sym_vim_reset),
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[TD_COPY_PASTE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, tap_dance_copy_paste_finished, NULL)
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};
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void tap_dance_process_keycode(uint16_t keycode) {
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if (tap_dance_state == SINGLE_TAP && keycode != TD(TD_SYM_VIM)) {
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tap_dance_active = false;
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}
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}
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__attribute__ ((weak))
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void layer_state_set_rgb(uint32_t state) {}
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uint32_t layer_state_set_user(uint32_t state) {
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layer_state_set_rgb(state);
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return state;
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}
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bool try_handle_macro(uint16_t keycode, keyrecord_t *record) {
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switch (keycode)
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{
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case DLEFT:
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if (record->event.pressed)
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SEND_STRING(SS_LGUI(SS_LALT(SS_TAP(X_LEFT))));
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return true;
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case DRIGHT:
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if (record->event.pressed)
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SEND_STRING(SS_LGUI(SS_LALT(SS_TAP(X_RIGHT))));
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return true;
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case PSCREEN_APP:
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if (record->event.pressed)
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SEND_STRING(SS_LALT(SS_TAP(X_PSCREEN)));
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return true;
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default:
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return false;
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}
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}
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