101 lines
2.9 KiB
C
101 lines
2.9 KiB
C
// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include QMK_KEYBOARD_H
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#include "eeprom.h"
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#include "keyrecords/wrappers.h"
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#include "keyrecords/process_records.h"
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#include "callbacks.h"
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#ifdef TAP_DANCE_ENABLE
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# include "keyrecords/tap_dances.h"
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#endif // TAP_DANCE_ENABLE
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#if defined(RGBLIGHT_ENABLE)
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# include "rgb/rgb_stuff.h"
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#endif
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#if defined(RGB_MATRIX_ENABLE)
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# include "rgb/rgb_matrix_stuff.h"
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#endif
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#if defined(OLED_ENABLE)
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# include "oled/oled_stuff.h"
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#endif
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#ifdef SPLIT_KEYBOARD
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# include "split/transport_sync.h"
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#endif
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#ifdef POINTING_DEVICE_ENABLE
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# include "pointing/pointing.h"
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#endif
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#ifdef OS_DETECTION_ENABLE
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# include "os_detection.h"
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#endif
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/* Define layer names */
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enum userspace_layers {
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_QWERTY = 0,
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_NUMLOCK = 0,
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FIRST_DEFAULT_LAYER = 0,
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_COLEMAK_DH,
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_COLEMAK,
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_DVORAK,
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LAST_DEFAULT_LAYER = _DVORAK,
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_GAMEPAD,
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_DIABLO,
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_DIABLOII,
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_MOUSE,
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_MEDIA,
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_LOWER,
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_RAISE,
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_ADJUST,
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};
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#define _MACROS _MOUSE
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#define _DEFAULT_LAYER_1 FIRST_DEFAULT_LAYER
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#define _DEFAULT_LAYER_2 (FIRST_DEFAULT_LAYER + 1)
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#define _DEFAULT_LAYER_3 (FIRST_DEFAULT_LAYER + 2)
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#define _DEFAULT_LAYER_4 (FIRST_DEFAULT_LAYER + 3)
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#if LAST_DEFAULT_LAYER > (FIRST_DEFAULT_LAYER + 3)
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# define _DEFAULT_LAYER_2 (FIRST_DEFAULT_LAYER + 4)
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# define _DEFAULT_LAYER_3 (FIRST_DEFAULT_LAYER + 5)
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# define _DEFAULT_LAYER_4 (FIRST_DEFAULT_LAYER + 6)
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# define _DEFAULT_LAYER_2 (FIRST_DEFAULT_LAYER + 7)
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# if LAST_DEFAULT_LAYER > (FIRST_DEFAULT_LAYER + 7)
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# define _DEFAULT_LAYER_2 (FIRST_DEFAULT_LAYER + 8)
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# define _DEFAULT_LAYER_3 (FIRST_DEFAULT_LAYER + 9)
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# define _DEFAULT_LAYER_4 (FIRST_DEFAULT_LAYER + 10)
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# define _DEFAULT_LAYER_4 (FIRST_DEFAULT_LAYER + 11)
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# endif
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#endif
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#define DEFAULT_LAYER_1_HSV HSV_CYAN
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#define DEFAULT_LAYER_2_HSV HSV_CHARTREUSE
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#define DEFAULT_LAYER_3_HSV HSV_MAGENTA
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#define DEFAULT_LAYER_4_HSV HSV_GOLDENROD
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#define DEFAULT_LAYER_1_RGB RGB_CYAN
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#define DEFAULT_LAYER_2_RGB RGB_CHARTREUSE
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#define DEFAULT_LAYER_3_RGB RGB_MAGENTA
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#define DEFAULT_LAYER_4_RGB RGB_GOLDENROD
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bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed);
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bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
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bool hasAllBitsInMask(uint8_t value, uint8_t mask);
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void tap_code16_nomods(uint16_t kc);
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void format_layer_bitmap_string(char* buffer, layer_state_t state, layer_state_t default_state);
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// clang-format off
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typedef union {
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uint32_t raw;
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struct {
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bool rgb_layer_change :1;
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bool is_overwatch :1;
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bool nuke_switch :1;
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bool swapped_numbers :1;
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bool rgb_matrix_idle_anim :1;
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bool autocorrection :1;
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};
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} userspace_config_t;
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// clang-format on
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extern userspace_config_t userspace_config;
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