qmk_sweep_skeletyl/keyboards/minimacro5/keymaps/media/keymap.c
dezli bfbcfbc83e
[Keyboard] Add miniMACRO5 Macropad (#10392)
* add miniMACRO5

add all nessecary files for the miniMACRO5

I have rewritten the readme, and changed the keymaps to be more simple. I have tested compiling, and everything works perfectly.

* update miniMACRO5 readme

add the make example into the readme file

* Update keyboards/minimacro5/config.h

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/minimacro5/keymaps/default/keymap.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/minimacro5/keymaps/media/keymap.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/minimacro5/keymaps/media/keymap.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/minimacro5/minimacro5.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/minimacro5/info.json

Co-authored-by: Ryan <fauxpark@gmail.com>

* Apply suggestions from code review

applied all suggestions.

Co-authored-by: Ryan <fauxpark@gmail.com>

* drashna suggestions - enum rather than define

committed enum update by drashna

Co-authored-by: Drashna Jaelre <drashna@live.com>

* update keymap.c

incorrect brackets

Co-authored-by: dezli <m@dez.li>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
2020-09-21 22:03:03 -07:00

43 lines
983 B
C

#include QMK_KEYBOARD_H
#define _MAIN 0
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* First encoder*/
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
} else if (index == 1) { /* Second encoder*/
if (clockwise) {
tap_code(KC_3);
} else {
tap_code(KC_4);
}
} else if (index == 2) { /* Third encoder*/
if (clockwise) {
tap_code(KC_5);
} else {
tap_code(KC_6);
}
} else if (index == 3) { /* Fourth encoder*/
if (clockwise) {
tap_code(KC_7);
} else {
tap_code(KC_8);
}
} else if (index == 4) { /* Fifth encoder*/
if (clockwise) {
tap_code(KC_9);
} else {
tap_code(KC_0);
}
}
}
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { //buttion closest to usb is first
[_MAIN] = LAYOUT_ortho_1x5(
KC_MUTE, KC_MEDIA_PREV_TRACK, KC_MEDIA_NEXT_TRACK, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_STOP
)
};