qmk_sweep_skeletyl/keyboards/ergodox_ez/keymaps/coderkun_neo2
Jack Humbert 649b33d778 Renames keyboard folder to keyboards, adds couple of tmk's fixes (#432)
* fixes from tmk's repo

* rename keyboard to keyboards
2016-06-21 22:39:54 -04:00
..
compiled.hex Renames keyboard folder to keyboards, adds couple of tmk's fixes (#432) 2016-06-21 22:39:54 -04:00
keymap.c Renames keyboard folder to keyboards, adds couple of tmk's fixes (#432) 2016-06-21 22:39:54 -04:00
Makefile Renames keyboard folder to keyboards, adds couple of tmk's fixes (#432) 2016-06-21 22:39:54 -04:00
readme.md Renames keyboard folder to keyboards, adds couple of tmk's fixes (#432) 2016-06-21 22:39:54 -04:00

coderkuns Neo2 layout for the ErgoDox EZ

The idea of this layout is to use it for Neo2 but also provide layers to use QWERTZ with activated Neo driver and to use (basic) Neo when no driver is available (standard QWERTZ driver is active) (e.g. on other computers, in virtual machines) and to make heavily use of thumb keys.

The main goal of the default layer is to provide a complete symmetric layout with each modifier equally placed for both hands (mirror, of course).

It also features a layer for additional keys like F-keys (F1 F12), some mouse keys and (hopefully in the near future) some useful Unicode symbols.

Layers

  1. Default layer for Neo2
  2. Poor mans QWERTZ
  3. Poor mans Neo
  4. F-keys, mouse keys und Unicode symbols
  5. Neos software layers 4 rebuilt in hardware

Build

  1. Enable Unicode in Makefile

    UNICODE_ENABLE   = yes
    
  2. Build as usual

    make clean
    make KEYMAP=coderkun_neo2