qmk_sweep_skeletyl/keyboards/ai03/equinox/equinox.h
ai03 20e1c8c571
[Keyboard] ai03 Equinox (#8224)
Re-attempt to add Equinox with newer Via changes

* Add nox

* Tweak based on previous pullrequests

* Add necessary descriptions

* Modernize Via config

* Modernize old files with massive blocks of unneeded options

* Fix missing bootmagic

* Update keyboards/ai03/equinox/equinox.h

* Update keyboards/ai03/equinox/keymaps/default/keymap.c

* Update keyboards/ai03/equinox/keymaps/via/keymap.c

* Update keyboards/ai03/equinox/keymaps/via/readme.md

* Update keyboards/ai03/equinox/readme.md

* Update keyboards/ai03/equinox/readme.md

* Update keyboards/ai03/equinox/readme.md

* Update keyboards/ai03/equinox/info.json

* Update keyboards/ai03/equinox/keymaps/default/keymap.c

* Update keyboards/ai03/equinox/keymaps/default/keymap.c

* Update keyboards/ai03/equinox/keymaps/proto_via/keymap.c

* Update keyboards/ai03/equinox/keymaps/proto_via/keymap.c

* Update keyboards/ai03/equinox/keymaps/proto_via/keymap.c

* Update keyboards/ai03/equinox/keymaps/proto_via/keymap.c

* Update keyboards/ai03/equinox/keymaps/via/keymap.c

* Update keyboards/ai03/equinox/keymaps/via/keymap.c

* Update keyboards/ai03/equinox/keymaps/via/keymap.c

* Fix indents

* Update keyboards/ai03/equinox/keymaps/proto_via/rules.mk

* Update keyboards/ai03/equinox/rules.mk
2020-02-23 21:18:14 -08:00

39 lines
1.7 KiB
C

/* Copyright 2019 Ryota Goto
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_all( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, \
K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, \
K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, \
K300, K301, K302, K304, K306, K308, K309, K310, K311 \
) \
{ \
{ K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011 }, \
{ K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111 }, \
{ K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211 }, \
{ K300, K301, K302, KC_NO, K304, KC_NO, K306, KC_NO, K308, K309, K310, K311 } \
}