b7cf9a888a
Co-authored-by: Ryan <fauxpark@gmail.com>
77 lines
2.7 KiB
Text
77 lines
2.7 KiB
Text
/*
|
|
Copyright 2017 Fred Sundvik
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "./simple_visualizer.h"
|
|
#include "util.h"
|
|
#include "drashna.h"
|
|
#include "rgblight_list.h"
|
|
|
|
#define LCD_COLOR_wrapper(...) LCD_COLOR(__VA_ARGS__)
|
|
// This function should be implemented by the keymap visualizer
|
|
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
|
|
// that the simple_visualizer assumes that you are updating
|
|
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
|
|
// stopped. This can be done by either double buffering it or by using constant strings
|
|
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
|
|
|
|
switch(get_highest_layer(state->status.layer|default_layer_state)) {
|
|
case _LOWER:
|
|
state->layer_text = "Lower";
|
|
state->target_lcd_color = LCD_COLOR_wrapper(HSV_GREEN);
|
|
break;
|
|
case _RAISE:
|
|
state->layer_text = "Raise";
|
|
state->target_lcd_color = LCD_COLOR_wrapper(HSV_YELLOW);
|
|
break;
|
|
case _ADJUST:
|
|
state->layer_text = "Adjust";
|
|
state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
|
|
break;
|
|
case _MACROS:
|
|
state->layer_text = "Macros";
|
|
state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
|
|
break;
|
|
case _MEDIA:
|
|
state->layer_text = "Media";
|
|
state->target_lcd_color = LCD_COLOR_wrapper(HSV_CHARTREUSE);
|
|
break;
|
|
case _GAMEPAD:
|
|
state->layer_text = "Game";
|
|
state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
|
|
break;
|
|
case _QWERTY:
|
|
state->layer_text = "QWERTY";
|
|
state->target_lcd_color = LCD_COLOR_wrapper(HSV_CYAN);
|
|
break;
|
|
case _WORKMAN:
|
|
state->layer_text = "Workman";
|
|
state->target_lcd_color = LCD_COLOR_wrapper(HSV_GOLDENROD);
|
|
break;
|
|
case _DVORAK:
|
|
state->layer_text = "Dvorak";
|
|
state->target_lcd_color = LCD_COLOR_wrapper(HSV_SPRINGGREEN);
|
|
break;
|
|
case _COLEMAK:
|
|
state->layer_text = "Colemak";
|
|
state->target_lcd_color = LCD_COLOR_wrapper(HSV_MAGENTA);
|
|
break; break;
|
|
default:
|
|
state->layer_text = "NONE";
|
|
state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
|
|
break;
|
|
}
|
|
}
|