qmk_sweep_skeletyl/users/wanleg/tapdances.c
wanleg 223081bf2b Keymap: 4x4 pro micro (#3976)
* 4x4 - pro micro version

* pro-micro setup on 4x4

* tap dance LCTL/RESET key

* remove test file

* more research

* revert a couple un-intended edits

* opt_defs version of adding custom rules.mk variables

* cleanup

* cleanup

* cleanup

* cleanup

* layout edits

* layout edits

* keymap edit

* numpad layout change

* got tap dance layer-switch working

* keymap changes

* temporary revert

* restore previous settings

* misc fixes

* layer order change

* fix layout matrix

* Update tapdances.c
2018-09-25 15:39:41 -07:00

236 lines
8.2 KiB
C

//Tap Dance Settings
#include "wanleg.h"
///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION START /////
///// (no need to edit this section) /////
//Enums used to clearly convey the state of the tap dance
enum {
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3,
DOUBLE_HOLD = 4,
DOUBLE_SINGLE_TAP = 5 //send SINGLE_TAP twice - NOT DOUBLE_TAP
// Add more enums here if you want for triple, quadruple, etc.
};
typedef struct {
bool is_press_action;
int state;
} tap;
int cur_dance (qk_tap_dance_state_t *state) {
if (state->count == 1) {
//If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
if (state->interrupted || !state->pressed) return SINGLE_TAP;
if (state->interrupted) return SINGLE_TAP;
else return SINGLE_HOLD;
}
//If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
//with single tap.
else if (state->count == 2) {
if (state->interrupted) return DOUBLE_SINGLE_TAP;
else if (state->pressed) return DOUBLE_HOLD;
else return DOUBLE_TAP;
}
else return 6; //magic number. At some point this method will expand to work for more presses
}
///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION END /////
///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION START /////
//instantiate 'tap' for the 'ENT' tap dance.
static tap ENTtap_state = {
.is_press_action = true,
.state = 0
};
void ENT_finished (qk_tap_dance_state_t *state, void *user_data) {
ENTtap_state.state = cur_dance(state);
switch (ENTtap_state.state) {
case SINGLE_TAP: register_code(KC_SPC); break;
case SINGLE_HOLD: register_code(KC_LSFT); break;
case DOUBLE_TAP: register_code(KC_ENT); break;
case DOUBLE_HOLD: register_code(KC_NO); break; // setting double hold to do nothing (change this if you want)
case DOUBLE_SINGLE_TAP: register_code(KC_SPC); unregister_code(KC_SPC); register_code(KC_SPC);
//Last case is for fast typing. Assuming your key is `f`:
//For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`.
//In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms.
}
}
void ENT_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (ENTtap_state.state) {
case SINGLE_TAP: unregister_code(KC_SPC); break;
case SINGLE_HOLD: unregister_code(KC_LSFT); break;
case DOUBLE_TAP: unregister_code(KC_ENT); break;
case DOUBLE_HOLD: unregister_code(KC_NO);
case DOUBLE_SINGLE_TAP: unregister_code(KC_SPC);
}
ENTtap_state.state = 0;
}
//instantiate 'tap' for the 'DEL' tap dance.
static tap DELtap_state = {
.is_press_action = true,
.state = 0
};
void DEL_finished (qk_tap_dance_state_t *state, void *user_data) {
DELtap_state.state = cur_dance(state);
switch (DELtap_state.state) {
case SINGLE_TAP: register_code(KC_BSPC); break;
case SINGLE_HOLD: register_code(KC_LCTL); break;
case DOUBLE_TAP: register_code(KC_DEL); break;
case DOUBLE_HOLD: register_code(KC_NO); break;
case DOUBLE_SINGLE_TAP: register_code(KC_BSPC); unregister_code(KC_BSPC); register_code(KC_BSPC);
}
}
void DEL_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (DELtap_state.state) {
case SINGLE_TAP: unregister_code(KC_BSPC); break;
case SINGLE_HOLD: unregister_code(KC_LCTL); break;
case DOUBLE_TAP: unregister_code(KC_DEL); break;
case DOUBLE_HOLD: unregister_code(KC_NO);
case DOUBLE_SINGLE_TAP: unregister_code(KC_BSPC);
}
DELtap_state.state = 0;
}
//instantiate 'tap' for the 'CAD' tap dance.
static tap CADtap_state = {
.is_press_action = true,
.state = 0
};
void CAD_finished (qk_tap_dance_state_t *state, void *user_data) {
CADtap_state.state = cur_dance(state);
switch (CADtap_state.state) {
case SINGLE_TAP:
//register_code(KC_SPC);
SEND_STRING(SS_LGUI("l"));
#ifdef BACKLIGHT_ENABLE
backlight_set(3);
#endif
break;
case SINGLE_HOLD:
//register_code(KC_NO);
//take a screenshot of a single window, open Paint and paste
SEND_STRING(SS_LALT(SS_TAP(X_PSCREEN)) SS_LGUI("r"));
_delay_ms(500);
SEND_STRING("mspaint" SS_TAP(X_ENTER));
_delay_ms(700);
SEND_STRING(SS_LCTRL("v"));
break; //register this keycode when button is held
case DOUBLE_TAP:
//register_code(KC_ENT);
SEND_STRING(SS_LCTRL(SS_LALT(SS_TAP(X_DELETE))));
#ifdef BACKLIGHT_ENABLE
backlight_set(0);
#endif
break;
//case DOUBLE_HOLD: register_code(KC_NO); break; //register this keycode when button is tapped and then held
case DOUBLE_HOLD:
reset_keyboard();
break; //register this keycode when button is tapped and then held
case DOUBLE_SINGLE_TAP: register_code(KC_NO); unregister_code(KC_NO); register_code(KC_NO);
}
}
void CAD_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (CADtap_state.state) {
case SINGLE_TAP:
//unregister_code(KC_SPC);
SEND_STRING(SS_LGUI("l"));
#ifdef BACKLIGHT_ENABLE
backlight_set(3);
#endif
break;
case SINGLE_HOLD:
register_code(KC_NO); //(un)register this keycode when button is held and then released
//SEND_STRING(SS_LCTRL("v"));
break;
case DOUBLE_TAP:
//register_code(KC_ENT);
SEND_STRING(SS_LCTRL(SS_LALT(SS_TAP(X_DELETE))));
#ifdef BACKLIGHT_ENABLE
backlight_set(0);
#endif
break;
case DOUBLE_HOLD: register_code(KC_NO); //(un)register this keycode when button is tapped and then held, and then released
case DOUBLE_SINGLE_TAP: unregister_code(KC_NO);
}
CADtap_state.state = 0;
}
//instantiate 'tap' for the 'RST' tap dance.
static tap RSTtap_state = {
.is_press_action = true,
.state = 0
};
void RST_finished (qk_tap_dance_state_t *state, void *user_data) {
RSTtap_state.state = cur_dance(state);
switch (RSTtap_state.state) {
case SINGLE_TAP: register_code(KC_LCTL); break;
case SINGLE_HOLD: register_code(KC_LCTL); break;
case DOUBLE_TAP: reset_keyboard(); break;
case DOUBLE_HOLD: register_code(KC_NO); break;
case DOUBLE_SINGLE_TAP: register_code(KC_LCTL); unregister_code(KC_LCTL); register_code(KC_LCTL);
}
}
void RST_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (RSTtap_state.state) {
case SINGLE_TAP: unregister_code(KC_LCTL); break;
case SINGLE_HOLD: unregister_code(KC_LCTL); break;
case DOUBLE_TAP: unregister_code(KC_NO); break;
case DOUBLE_HOLD: unregister_code(KC_NO);
case DOUBLE_SINGLE_TAP: unregister_code(KC_LCTL);
}
RSTtap_state.state = 0;
}
//instantiate 'tap' for the 'LYR' tap dance.
static tap LYRtap_state = {
.is_press_action = true,
.state = 0
};
void LYR_finished (qk_tap_dance_state_t *state, void *user_data) {
LYRtap_state.state = cur_dance(state);
switch (LYRtap_state.state) {
case SINGLE_TAP: register_code(KC_PSLS); break;
case SINGLE_HOLD: register_code(KC_NO); break;
case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
case DOUBLE_HOLD: register_code(KC_NO); break;
case DOUBLE_SINGLE_TAP: register_code(KC_PSLS); unregister_code(KC_PSLS); register_code(KC_PSLS);
}
}
void LYR_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (LYRtap_state.state) {
case SINGLE_TAP: unregister_code(KC_PSLS); break;
case SINGLE_HOLD: unregister_code(KC_NO); break;
case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
case DOUBLE_HOLD: unregister_code(KC_NO);
case DOUBLE_SINGLE_TAP: unregister_code(KC_PSLS);
}
LYRtap_state.state = 0;
}
///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION END /////
//Tap Dance Definitions
//THIS SECTION HAS TO BE AT THE END OF THE TAP DANCE SECTION
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_SFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS)
// Other declarations would go here, separated by commas, if you have them
,[TD_Q_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_ESC)
,[ENT_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ENT_finished, ENT_reset)
,[DEL_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, DEL_finished, DEL_reset)
,[RST_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, RST_finished, RST_reset)
,[CAD_TD] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, CAD_finished, CAD_reset)
,[LYR_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, LYR_finished, LYR_reset)
};
//In Layer declaration, add tap dance item in place of a key code
//TD(TD_SFT_CAPS)