qmk_sweep_skeletyl/keyboards/atreus
Joe Wasson c23233f41a Keymap: Talljoe's keymap for oddball keyboards (#3910)
* Create layout for JD45

* Tweak layout to better support JD45 and add more tap dancing.

* Add Maltron and tweak layout for 40% enter compatibility.

* Switch back to `BL_TOGGLE` for backlight.

* More tweaks

* Rename talljoe_gherkin to talljoe-gherkin

* Make NAV layer tab C_S_T also.

* Add missing RESET key.

* Add Talljoe layout for minivan.

* MTI is not for me

* Tweak keymap.

* Add talljoe keymap to Atreus.

* Minor tweaks.

* Fix talljoe keymaps to work with new Zeal60 commit.
2018-09-19 16:13:58 -07:00
..
keymaps Keymap: Talljoe's keymap for oddball keyboards (#3910) 2018-09-19 16:13:58 -07:00
atreus.c
atreus.h
config.h
info.json
readme.md Keyboard: Support PCBDOWN variants for Atreus keyboard (#3735) 2018-08-24 08:53:03 -07:00
rules.mk Keyboard: Support PCBDOWN variants for Atreus keyboard (#3735) 2018-08-24 08:53:03 -07:00

Atreus

A small mechanical keyboard that is based around the shape of the human hand.

These configuration files are specifically for the Atreus keyboards created by Phil Hagelberg (@technomancy). This keyboard is available in two variants: one powered by a Teensy 2, (usually hand-wired) one powered by an A-Star. (usually using a PCB) This repository currently assumes that you have an A-Star powered Atreus. If you are using a Teensy2, specify that by adding TEENSY2=yes to your make commands.

Keyboard Maintainer: Phil Hagelberg
Hardware Supported: Atreus, PCB-based or hand-wired
Hardware Availability: https://atreus.technomancy.us

Make example for this keyboard (after setting up your build environment):

make atreus:default:avrdude

Unlike the TMK firmware, this command should be run from the root of the repository, not the directory containing this readme.

If your keyboard layout is a mirror image of what you expected (i.e. you do not get QWERTY on the left but YTREWQ on the right), then you have an A-Star powered Atreus (older than March 2016) with PCB labels facing down instead of up. Specify that by adding PCBDOWN=yes to your make commands.

See build environment setup then the make instructions for more information.