qmk_sweep_skeletyl/keyboards/helix/pico/pico.h
Ryan 9dbee3e23d
Remove useless "ifdef KEYBOARD_*" (#20078)
Co-authored-by: Nick Brassel <nick@tzarc.org>
2023-03-16 20:18:33 +11:00

62 lines
2.7 KiB
C

/* Copyright 2018 MakotoKurauchi
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
// Each keymap.c should use is_keyboard_master() instead of 'is_master', 'has_usb()'.
// But keep 'is_master' for a while for backwards compatibility
// for the old keymap.c.
extern uint8_t is_master; // 'is_master' will be obsolete, it is recommended to use 'is_keyboard_master ()' instead.
#define has_usb() is_keyboard_master()
#ifndef FLIP_HALF
// Standard Keymap
// (TRRS jack on the left half is to the right, TRRS jack on the right half is to the left)
#define LAYOUT( \
L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
L30, L31, L32, L33, L34, L35, L36, R36, R30, R31, R32, R33, R34, R35 \
) { \
{ L00, L01, L02, L03, L04, L05, KC_NO }, \
{ L10, L11, L12, L13, L14, L15, KC_NO }, \
{ L20, L21, L22, L23, L24, L25, KC_NO }, \
{ L30, L31, L32, L33, L34, L35, L36 }, \
{ R05, R04, R03, R02, R01, R00, KC_NO }, \
{ R15, R14, R13, R12, R11, R10, KC_NO }, \
{ R25, R24, R23, R22, R21, R20, KC_NO }, \
{ R35, R34, R33, R32, R31, R30, R36 }, \
}
#else
// Keymap with right side flipped
// (TRRS jack on both halves are to the right)
#define LAYOUT( \
L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
L30, L31, L32, L33, L34, L35, L36, R36, R30, R31, R32, R33, R34, R35 \
) { \
{ L00, L01, L02, L03, L04, L05, KC_NO }, \
{ L10, L11, L12, L13, L14, L15, KC_NO }, \
{ L20, L21, L22, L23, L24, L25, KC_NO }, \
{ L30, L31, L32, L33, L34, L35, L36 }, \
{ KC_NO, R00, R01, R02, R03, R04, R05 }, \
{ KC_NO, R10, R11, R12, R13, R14, R15 }, \
{ KC_NO, R20, R21, R22, R23, R24, R25 }, \
{ R36, R30, R31, R32, R33, R34, R35 }, \
}
#endif