qmk_sweep_skeletyl/keyboards/jkdlab/binary_monkey/keymaps/ascii/keymap.c
Jaehee 3990c0f43d
[Keyboard] Add jkdlab/binary_monkey (#12374)
Co-authored-by: Ryan <fauxpark@gmail.com>
2021-04-19 09:39:54 -07:00

70 lines
1.7 KiB
C

/*
* Copyright 2021 JKDLAB. <jkdlab.co@gmail.com>
* Copyright 2021 Jaehee <ljh34210329@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License,
* or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see https://www.gnu.org/licenses/.
*/
#include QMK_KEYBOARD_H
char ascii = 0;
enum custom_keycodes {
BIN_0 = SAFE_RANGE,
BIN_1,
BIN_RETURN
};
enum layers {
_BASE = 0
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
BIN_0, BIN_1,
BIN_RETURN
)
};
bool process_record_user(uint16_t keycode, keyrecord_t* record) {
switch (keycode) {
case BIN_0:
if (record->event.pressed) {
ascii = ascii << 1;
}
return true;
case BIN_1:
if (record->event.pressed) {
ascii = ascii << 1;
++ascii;
}
return true;
case BIN_RETURN:
if (record->event.pressed) {
char str[2] = { ascii & 127, '\0' };
send_string(str);
ascii = 0;
}
return true;
default:
return true;
}
return true;
}