qmk_sweep_skeletyl/users/rmw/tapdances.c
2022-12-14 12:40:25 -08:00

389 lines
8.9 KiB
C

// Useful tapdance functions!
#include "tapdances.h"
tap_dance_action_t tap_dance_actions[] = {
[SHCAP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, caps, shift_reset)
,[TDGUI] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, shiftgui, gui_reset)
,[TDGUI2] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, guictl, ubermod_reset)
,[SHENT] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, shiftenter, shift_reset)
,[SHNTC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, shiftentercaps, shift_reset)
,[GCA] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ubermod_mac, ubermod_reset) // GUI->CTL->ALT
,[AGC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ubermod2_mac, ubermod_reset) // ALT->GUI->CTL
,[SGCA] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, shift_and_mac, CASG_reset) // SG->SC->SA
,[GUCTL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, guictl, ubermod_reset)
,[CAG] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ubermod, ubermod_reset) // CTL->ALT->GUI
,[ACG] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ubermod2, ubermod_reset) // ALT->GUI->CTL
,[SCAG] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, shift_and, CASG_reset) // SG->SC->SA
,[DLTR] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, deleter, ubermod_reset) // backspace, backspace, alt backspace, gui backspace
,[FRBK2] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, forward_back_mac, ubermod_reset)
,[CTLALL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ctrl_all_mac, ubermod_reset) // C->CG->CA->CAG
,[CTLAND] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ctrl_all, ubermod_reset) // C->CA->CG->CAG
,[FRBK] = ACTION_TAP_DANCE_DOUBLE(KC_WWW_BACK,KC_WWW_FORWARD)
};
void caps(tap_dance_state_t *state, void *user_data) // Shift, Caps
{ if (state->count >= 2) {register_code(KC_CAPS); unregister_code(KC_CAPS);}
else if (state->pressed) {register_mods(MOD_LSFT);} else {set_oneshot_mods(MOD_LSFT);}
reset_tap_dance(state);
}
void forward_back_mac(tap_dance_state_t *state, void *user_data) // G<-, then G->
{
if (state->count > 1) {
tap_code16(G(KC_RGHT));
}
else {
tap_code16(G(KC_LEFT));
}
reset_tap_dance(state);
}
void shiftgui(tap_dance_state_t *state, void *user_data) // G->SG
{
if (state->count > 1) {
if (state->pressed) {
register_mods(MOD_LSFT | MOD_LGUI);
}
else {
set_oneshot_mods(MOD_LSFT | MOD_LGUI);
}
}
else if (state->pressed) {
register_mods(MOD_LGUI);
}
else {
set_oneshot_mods(MOD_LGUI);
}
reset_tap_dance(state);
}
void guictl(tap_dance_state_t *state, void *user_data) // G->GC
{
if (state->count > 1) {
if (state->pressed) {
register_mods(MOD_LCTL | MOD_LGUI);
}
else {
set_oneshot_mods(MOD_LCTL | MOD_LGUI);
}
}
else if (state->pressed) {
register_mods(MOD_LGUI);
}
else {
set_oneshot_mods(MOD_LGUI);
}
reset_tap_dance(state);
}
void deleter(tap_dance_state_t *state, void *user_data) // bkspc -> delwrd -> delline
{
if (state->count > 3) {
tap_code16(G(KC_BSPC));
}
else if (state->count > 2) {
tap_code16(A(KC_BSPC));
}
else {
tap_code(KC_BSPC);
}
reset_tap_dance(state);
}
void ubermod(tap_dance_state_t *state, void *user_data) // CTL->ALT->GUI
{
if (state->count > 2) {
if (state->pressed) {
register_mods(MOD_LGUI);
}
else {
set_oneshot_mods(MOD_LGUI);
}
}
else if (state->count > 1) {
if (state->pressed) {
register_mods(MOD_LALT);
}
else {
set_oneshot_mods(MOD_LALT);
}
}
else if (state->pressed) {
register_mods(MOD_LCTL);
}
else {
set_oneshot_mods(MOD_LCTL);
}
reset_tap_dance(state);
}
void ubermod_mac(tap_dance_state_t *state, void *user_data) // GUI->CTL->ALT
{
if (state->count > 2) {
if (state->pressed) {
register_mods(MOD_LALT);
}
else {
set_oneshot_mods(MOD_LALT);
}
}
else if (state->count > 1) {
if (state->pressed) {
register_mods(MOD_LCTL);
}
else {
set_oneshot_mods(MOD_LCTL);
}
}
else if (state->pressed) {
register_mods(MOD_LGUI);
}
else {
set_oneshot_mods(MOD_LGUI);
}
reset_tap_dance(state);
}
void ubermod2(tap_dance_state_t *state, void *user_data) // ALT->CTL->GUI
{
if (state->count > 2) {
if (state->pressed) {
register_mods(MOD_LGUI);
}
else {
set_oneshot_mods(MOD_LGUI);
}
}
else if (state->count > 1) {
if (state->pressed) {
register_mods(MOD_LCTL);
}
else {
set_oneshot_mods(MOD_LCTL);
}
}
else if (state->pressed) {
register_mods(MOD_LALT);
}
else {
set_oneshot_mods(MOD_LALT);
}
reset_tap_dance(state);
}
void ubermod2_mac(tap_dance_state_t *state, void *user_data) // ALT->GUI->CTL
{
if (state->count > 2) {
if (state->pressed) {
register_mods(MOD_LCTL);
}
else {
set_oneshot_mods(MOD_LCTL);
}
}
else if (state->count > 1) {
if (state->pressed) {
register_mods(MOD_LGUI);
}
else {
set_oneshot_mods(MOD_LGUI);
}
}
else if (state->pressed) {
register_mods(MOD_LALT);
}
else {
set_oneshot_mods(MOD_LALT);
}
reset_tap_dance(state);
}
void shift_reset(tap_dance_state_t *state, void *user_data)
{
unregister_mods(MOD_LSFT);
// clear_oneshot_mods();
}
void gui_reset(tap_dance_state_t *state, void *user_data)
{
unregister_mods(MOD_LSFT | MOD_LGUI);
}
void CAS_reset(tap_dance_state_t *state, void *user_data)
{
unregister_mods(MOD_LCTL | MOD_LSFT | MOD_LALT);
}
void CASG_reset(tap_dance_state_t *state, void *user_data)
{
unregister_mods(MOD_LCTL | MOD_LSFT | MOD_LALT | MOD_LGUI);
// clear_oneshot_mods();
}
void ubermod_reset(tap_dance_state_t *state, void *user_data) // AKA CAG_reset
{
unregister_mods(MOD_LCTL | MOD_LALT | MOD_LGUI);
}
void shiftenter(tap_dance_state_t *state, void *user_data)
{
if (state->count > 1) {
tap_code(KC_ENT);
}
else if (state->pressed) {
register_mods(MOD_LSFT);
}
else {
set_oneshot_mods(MOD_LSFT);
}
reset_tap_dance(state);
}
void shiftentercaps(tap_dance_state_t *state, void *user_data)
{
if (state->count > 2) {
tap_code(KC_CAPS);
}
else if (state->count > 1) {
tap_code(KC_ENT);
}
else if (state->pressed) {
register_mods(MOD_LSFT);
}
else {
set_oneshot_mods(MOD_LSFT);
}
reset_tap_dance(state);
}
void ctrl_all_mac(tap_dance_state_t *state, void *user_data) // C->CG->CAG
{
if (state->count > 2) {
if (state->pressed) {
register_mods(MOD_LCTL | MOD_LALT | MOD_LGUI);
}
else {
set_oneshot_mods(MOD_LCTL | MOD_LGUI | MOD_LALT);
}
}
else if (state->count > 1) {
if (state->pressed) {
register_mods(MOD_LCTL | MOD_LGUI);
}
else {
set_oneshot_mods(MOD_LCTL | MOD_LGUI);
}
}
else if (state->pressed) {
register_mods(MOD_LCTL);
}
else {
set_oneshot_mods(MOD_LCTL);
}
reset_tap_dance(state);
}
void ctrl_all(tap_dance_state_t *state, void *user_data) // C->CA->SC
{
if (state->count > 2) {
if (state->pressed) {
register_mods(MOD_LCTL | MOD_LSFT);
}
else {
set_oneshot_mods(MOD_LCTL | MOD_LSFT);
}
}
else if (state->count > 1) {
if (state->pressed) {
register_mods(MOD_LCTL | MOD_LALT);
}
else {
set_oneshot_mods(MOD_LCTL | MOD_LALT);
}
}
else if (state->pressed) {
register_mods(MOD_LCTL);
}
else {
set_oneshot_mods(MOD_LCTL);
}
reset_tap_dance(state);
}
void alt_all(tap_dance_state_t *state, void *user_data) // A->SA->AC
{
if (state->count > 2) {
if (state->pressed) {
register_mods(MOD_LCTL | MOD_LALT);
}
else {
set_oneshot_mods(MOD_LALT | MOD_LCTL);
}
}
else if (state->count > 1) {
if (state->pressed) {
register_mods(MOD_LSFT | MOD_LALT);
}
else {
set_oneshot_mods(MOD_LALT | MOD_LSFT);
}
}
else if (state->pressed) {
register_mods(MOD_LALT);
}
else {
set_oneshot_mods(MOD_LALT);
}
reset_tap_dance(state);
}
void shift_and(tap_dance_state_t *state, void *user_data) // SC->SA->SG
{
if (state->count > 2) {
if (state->pressed) {
register_mods(MOD_LSFT | MOD_LGUI);
}
else {
set_oneshot_mods(MOD_LGUI | MOD_LSFT);
}
}
else if (state->count > 1) {
if (state->pressed) {
register_mods(MOD_LSFT | MOD_LALT);
}
else {
set_oneshot_mods(MOD_LALT | MOD_LSFT);
}
}
else if (state->pressed) {
register_mods(MOD_LCTL | MOD_LSFT);
}
else {
set_oneshot_mods(MOD_LSFT | MOD_LCTL);
}
reset_tap_dance(state);
}
void shift_and_mac(tap_dance_state_t *state, void *user_data) // SG->SC->SA
{
if (state->count > 1) {
if (state->pressed) {
register_mods(MOD_LSFT | MOD_LALT);
}
else {
set_oneshot_mods(MOD_LALT | MOD_LSFT);
}
}
else if (state->count > 2) {
if (state->pressed) {
register_mods(MOD_LCTL | MOD_LSFT);
}
else {
set_oneshot_mods(MOD_LSFT | MOD_LCTL);
}
}
else if (state->pressed) {
register_mods(MOD_LSFT | MOD_LGUI);
}
else {
set_oneshot_mods(MOD_LGUI | MOD_LSFT);
}
reset_tap_dance(state);
}