4cdcbdb861
* Remove all Makefiles from the keyboards directory. * update keymaps added in the last 8 days * Ignore keyboard/keymap makefiles * update hand_wire to reflect our new Makefile-less reality * Update the make guide to reflect the new reality * move planck keymap options to rules.mk * update planck keymaps 4real * trigger travis * add back build_keyboard.mk * restore changes to build_keyboard |
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.. | ||
config.h | ||
keymap.c | ||
Makefile | ||
README.md | ||
rules.mk | ||
unicode |
Mnemes Swedish Bonanza
My Layout in process, most of the code is shamelessly stolen from algernons excellent layout
It's for Windows (current work forces me to) and Swedish (matter of birth) so ymmw.
Table of Contents
Layouts
Base layer
- The number row doubles as a function row. Short presses produces numbers, long presses produces Fxx
- The
Shift
,Alt
, andControl
modifiers are one-shot. Backspace
andEnter
doubles as switches to thesym
layer when held- The
ESC
key also doubles as a one-shot cancel key. - The Lead key is followed by a sequence of keys.
LEAD l
:lgui+l
.LEAD s l
:λ
.LEAD s s
:¯\_(ツ)_/¯
LEAD s f
:凸(ツ)凸
LEAD u l
: Set unicode input mode to linux.LEAD s w
: Set unicode input mode to windows.LEAD a *
: Application switching based on position in start menu. Very specific to my computer.
Nav layer
Basic navigation on the right hand and modifiers close
by for the left. The latter because I tend to use ctrl+arrows
quite a lot.
Sym layer
- Easy access to most symbols I use on a daily basis. Most common are on the home row, the rest are grouped as best as I could.
eq
: Tapdance, produces===
and!==
fun
: Tapdance, produces=>
and() => {\n
License
GPL-3+