qmk_sweep_skeletyl/keyboards/unison/keymaps/via/keymap.c
Takeshi Nishio 9f1608a6a2
Add unison v04 keyboard (#11982)
* Update: JonesのMIDIキーマップをベースに初期作成。AudioとMIDIの同時使用はファームウェアサイズ的に厳しい。

* Update: Unison用のIDへ変更

* Update: Audioはデフォとせず、OLEDをデフォとした。

* Update: v03基板から実際に動くものとなったため、v01からv03に変更。基本的な設定を完了。

* Update: 基本的なキーマップを作成

* Update: キーマップ、ロータリーエンコーダの感度を調整。

* TEST: BOOTMAGIC = lite でどうなるのかテスト

* Update: Jones ---> Unison

* TEST: BOOTMAGIC = lite で、TABキーでBootloaerに入る設定

* Update: インデント

* Update: QMKの一般的な表記に合わせ、 k(col)(row) から k(row)(col) へ変更。

* Update: 自前のカスタムマトリクスを使用せず、COL2ROW方式で総当たりマトリクスを動作させるテストを開始。

特に問題なく動作している。

* TEST: BOOTMAGICテスト用コード追加

* Update: 主に中央部分のキーマップ変更

* TEST: COL2ROWで、COLのピンの順番を変えてキーを読むテスト

* Update: QMKの仕様上、MacではKC_PSCRがFキーとして判定されるため、スクリーンショット用マクロを用意した。

* TEST: COL2ROWで、ROWとCOLのピン定義をずらした状態で、BOOTMAGIC = lite の(0,0)キーに引っかからない。

* Update: ロータリーエンコーダにマウスホイールを割り当て

* Update: 自明のコメントを削除

* Update: NKRO指定時は、NKRO動作を強制。

* Update: MIDIなしのとき、AUDIOのフル機能がファームウェアサイズ内に収まることをチェック。

* Update: Bootmagicテスト完了のため、無効化。

* TEST: LED動作チェック。

* Update: キーマップを、LOWER, RAISEを中心に大幅変更。

数字を左手レイヤーキーではなく、右手レイヤーキーにしたことで、CMD+Qによる誤爆アプリ終了を避ける狙いもある。

* Update: 未使用のNumレイヤとTapDanceを削除。

* Update: MIDI関連の設定を多数追加。

* New: Add Sequencer keymap

* enumの開始を明記

* TAP_DANCEを無効化

* シーケンサーで、トラック単位の有効・無効の切り替えを追加。※動作せず

* デバッグ用設定をテスト

* Change custom keycode name for classification.

* Add LED update on sequencer step.

* change LED adjusting value.

* TEST: SQ_T related things.

* DEBUG

* Increase track 6 ---> 8. Add track indicator.

* Add sequencer step viewer.

* Move Bootmagic lite position to keyboard's config.

* Revert matrix as phisically connected.

* Change default RGB lighting animation.

* Remove MIDI options from keyboard's config.

* change version

* Remove unused.

* Delete unused. Round-Robin matrix woks with COL2ROW.

* Delete unused. Round-Robin matrix woks with COL2ROW.

* Formatting.

* Formatting.

* Remove unused.

* No enum.

* LED setting for Sequencer layer.

* Add TODO flag

* Remove unused.

* change LCTL

* Update Rotary Encoder setting.

* revert to default

* Add TODO flag.

* Update to latest information.

* Update to latest information.

* Add v04

* Move keymaps directory to just under keyboard directory.

* Add music layout.

* Update to Unison layout.

* Add default keymap.

* Update readme description.

* Commenting.

* Exclude non-PR files.

* Change keymap name more general.

* Remove unused

* Commenting.

* Remove unused.

* Commenting.

* Change Macro name for consistency.

* Add tempo definition.

* Change transparent to noop for better musical play.

* Add Rotary Encoder push functions for Sequencer.

* FIX printscreen to work _WIN layer.

* Fix style name.

* Change keymap style from PC to Music.

* Adjust LED number and index to v04 PCB.

* Commenting.

* Add #ifdef block to LED config related.

* Change Sequencer display function from Rotary Encoder right-3 to right-4.

* Change default animations.

* Set LED effect range. Add LED reset on layer change.

* Remove unused.

* Commenting.

* Commenting.

* Use function to change Sequencer track indicator.

* Use function to change Sequencer track indicator.

* Remove unused

* Add PC-style keymap.

* Adjust keymap.

* Add micro volume control for Mac.

* Adjust keymap.

* Adjust cursor block.

* Adjust grave and tild in layer.

* Change magic-key position to Left-Bottom where both Music-style and Terminal-style have a key.

* Change LED settings for front-side 9 LEDs.

* Change keymap name.

* Update supported functions.

* Adjust indicator dimmer.

* Remove unused.

* Add underglow support.

* Add rotary encoder keymap at Adjust layer for test hardware function.

* Disable rotary encoders.

* Change description.

* Add support for underglow.

Disable knight animation to prevent unnatural feeling when underglow not installed.

* Commenting.

* Formatting.

* Turn on default layer indicator.

* remove duplication

* Change VID for via.

* Initial commit for VIA.

* Add layout option.

* restore AUDIO enabled.

* Removed a JSON file for VIA app, not for QMK.

* Remove non-related files for PR.

* Add keymap for music layout.

* Add photo links.

* Commenting.

* Apply PR checklist.

* Change unused function to "no".

* Add keymap image and change keymap as image shows.

* Change bootloader entering key to widely known "Left-Top".

* Turn off ENCODER by default.

* Add VIA keymap.

* Change VID unique.

https://github.com/qmk/qmk_firmware/pull/11982#discussion_r582276979

* Add config option to prepare future release, #11820.

https://github.com/qmk/qmk_firmware/pull/11820

* Remove old defines for Audio.

Co-authored-by: Takeshi Nishio <kkeennnn@gmail.com>
2021-03-25 23:38:31 +11:00

139 lines
6.7 KiB
C

/* Copyright 2021 Takeshi Nishio
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_number {
_BASE = 0,
_LOW,
_RAI,
_ADJ,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_all(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS,KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_P7, KC_P8, KC_P9, KC_PPLS,KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_P4, KC_P5, KC_P6, KC_PPLS,KC_H, KC_J, KC_K, KC_L, KC_MINS, KC_ENT,
KC_LSFT,KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_P1, KC_P2, KC_P3, KC_PENT,KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_UP,
KC_GRV, KC_BSLS,KC_LGUI,KC_LALT,KC_SPC, KC_SPC,MO(_LOW),KC_P0, KC_P0, KC_PDOT,MO(_RAI),KC_SPC,KC_APP, KC_ROPT,KC_LEFT,KC_DOWN,KC_RGHT
),
[_LOW] = LAYOUT_all(
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
KC_TILD, KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,_______,_______,_______,_______,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN, KC_DEL,
_______, KC_PSCR,KC_SLCK,KC_PAUS,_______,_______,_______,_______,_______,_______,KC_GRV, KC_MINS,KC_EQL, KC_LBRC,KC_RBRC, KC_BSLS,
_______,_______,KC_MUTE,KC_VOLD,KC_VOLU,_______,_______,_______,_______,_______,_______,KC_TILD,KC_UNDS,KC_PLUS,KC_LCBR,KC_RCBR,KC_PIPE,
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END
),
[_RAI] = LAYOUT_all(
_______,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,_______,_______,_______,_______,KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, _______,_______,_______,_______,KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______,_______,_______,_______,KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,KC_SCLN, KC_QUOT,
_______,_______,KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,_______,_______,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END, KC_COLN,KC_DQUO,
_______,_______,KC_F11, _______,KC_F12,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______
),
[_ADJ] = LAYOUT_all(
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
_______, _______,_______,_______,RESET, _______,_______,_______,_______,_______,RGB_HUI,RGB_SAI,RGB_VAI,_______,RGB_RMOD, _______,
_______, AU_TOG, CK_TOGG,MU_TOG, MU_MOD, _______,_______,_______,_______,_______,RGB_HUD,RGB_SAD,RGB_VAD,RGB_TOG,RGB_MOD, _______,
KC_CAPS,_______,CK_RST, CK_DOWN,CK_UP, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______
)
};
/* ------------------------------------------------------------------------------
RGB Lighting
------------------------------------------------------------------------------ */
#ifdef RGBLIGHT_LAYERS
// Indicator LED settings
#define INDICATOR_INDEX 0 // Where to start indicator, default:1
#define INDICATOR_COUNT 1 // How many LEDs for indicator, default:2
#define INDICATOR_CHANGE_COUNT 1 // How meny LEDs to change for temporally layer default:1
#define DIMMER_LEVEL 150 // LED brightness dimmer level, 0(brightest) - 255(perfect dark), default:150
// for Default layer (= Base layer)
const rgblight_segment_t PROGMEM my_base_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{INDICATOR_INDEX , INDICATOR_COUNT, HSV_BLACK}
);
// for Temporal layer
const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{INDICATOR_INDEX , INDICATOR_CHANGE_COUNT, HSV_GREEN - DIMMER_LEVEL}
);
const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{INDICATOR_INDEX , INDICATOR_CHANGE_COUNT, HSV_CYAN - DIMMER_LEVEL}
);
const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{INDICATOR_INDEX , INDICATOR_CHANGE_COUNT, HSV_RED - DIMMER_LEVEL}
);
// for Lock indicator
const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{INDICATOR_INDEX , INDICATOR_CHANGE_COUNT, HSV_MAGENTA - DIMMER_LEVEL}
);
// Define the array of layers. Later layers take precedence
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
my_base_layer,
my_caps_layer,
my_lower_layer,
my_raise_layer,
my_adjust_layer
);
// Enabling and disabling lighting layers for default layer
layer_state_t default_layer_state_set_user(layer_state_t state) {
rgblight_set_layer_state(0, layer_state_cmp(state, _BASE));
return state;
}
// Enabling and disabling lighting layers for lock key
bool led_update_user(led_t led_state) {
rgblight_set_layer_state(1, led_state.caps_lock);
return true;
}
// Enabling and disabling lighting layers for momentary layer
layer_state_t layer_state_set_user(layer_state_t state) {
state = update_tri_layer_state(state, _LOW, _RAI, _ADJ);
rgblight_set_layer_state(2, layer_state_cmp(state, _LOW));
rgblight_set_layer_state(3, layer_state_cmp(state, _RAI));
rgblight_set_layer_state(4, layer_state_cmp(state, _ADJ));
return state;
}
#endif
/* ------------------------------------------------------------------------------
Post Initialize
------------------------------------------------------------------------------ */
void keyboard_post_init_user(void) {
#ifdef RGB_DI_PIN
// RGB Lighting: Set effect range from just after indicator.
rgblight_set_effect_range(1, 16);
#endif
#ifdef RGBLIGHT_LAYERS
// RGB Lighting Layers: Setup LED layers
rgblight_layers = my_rgb_layers;
#endif
}