qmk_sweep_skeletyl/quantum/quantum_keycodes.h
Luke Silva a3357d078e Add support for various tapping macros
A macro key can now be easily set to act as a modifier on hold, and
press a shifted key when tapped. Or to switch layers when held, and
again press a shifted key when tapped.

Various other helper defines have been created which send macros when
the key is pressed, released and tapped, cleaning up the
action_get_macro function inside keymap definitions.

The layer switching macros require a GCC extension - 'compound
statements enclosed within parentheses'. The use of this extension is
already present within the macro subsystem of this project, so its use
in this commit should not cause any additional issues.

MACRO_NONE had to be cast to a (macro_t*) to suppress compiler
warnings within some tapping macros.
2017-01-28 18:42:35 +11:00

319 lines
8.1 KiB
C

#ifndef QUANTUM_KEYCODES_H
#define QUANTUM_KEYCODES_H
enum quantum_keycodes {
// Ranges used in shortucuts - not to be used directly
QK_TMK = 0x0000,
QK_TMK_MAX = 0x00FF,
QK_MODS = 0x0100,
QK_LCTL = 0x0100,
QK_LSFT = 0x0200,
QK_LALT = 0x0400,
QK_LGUI = 0x0800,
QK_RMODS_MIN = 0x1000,
QK_RCTL = 0x1100,
QK_RSFT = 0x1200,
QK_RALT = 0x1400,
QK_RGUI = 0x1800,
QK_MODS_MAX = 0x1FFF,
QK_FUNCTION = 0x2000,
QK_FUNCTION_MAX = 0x2FFF,
QK_MACRO = 0x3000,
QK_MACRO_MAX = 0x3FFF,
QK_LAYER_TAP = 0x4000,
QK_LAYER_TAP_MAX = 0x4FFF,
QK_TO = 0x5000,
QK_TO_MAX = 0x50FF,
QK_MOMENTARY = 0x5100,
QK_MOMENTARY_MAX = 0x51FF,
QK_DEF_LAYER = 0x5200,
QK_DEF_LAYER_MAX = 0x52FF,
QK_TOGGLE_LAYER = 0x5300,
QK_TOGGLE_LAYER_MAX = 0x53FF,
QK_ONE_SHOT_LAYER = 0x5400,
QK_ONE_SHOT_LAYER_MAX = 0x54FF,
QK_ONE_SHOT_MOD = 0x5500,
QK_ONE_SHOT_MOD_MAX = 0x55FF,
#ifndef DISABLE_CHORDING
QK_CHORDING = 0x5600,
QK_CHORDING_MAX = 0x56FF,
#endif
QK_MOD_TAP = 0x6000,
QK_MOD_TAP_MAX = 0x6FFF,
QK_TAP_DANCE = 0x7100,
QK_TAP_DANCE_MAX = 0x71FF,
#ifdef UNICODEMAP_ENABLE
QK_UNICODE_MAP = 0x7800,
QK_UNICODE_MAP_MAX = 0x7FFF,
#endif
#ifdef UNICODE_ENABLE
QK_UNICODE = 0x8000,
QK_UNICODE_MAX = 0xFFFF,
#endif
// Loose keycodes - to be used directly
RESET = 0x7000,
DEBUG,
MAGIC_SWAP_CONTROL_CAPSLOCK,
MAGIC_CAPSLOCK_TO_CONTROL,
MAGIC_SWAP_LALT_LGUI,
MAGIC_SWAP_RALT_RGUI,
MAGIC_NO_GUI,
MAGIC_SWAP_GRAVE_ESC,
MAGIC_SWAP_BACKSLASH_BACKSPACE,
MAGIC_HOST_NKRO,
MAGIC_SWAP_ALT_GUI,
MAGIC_UNSWAP_CONTROL_CAPSLOCK,
MAGIC_UNCAPSLOCK_TO_CONTROL,
MAGIC_UNSWAP_LALT_LGUI,
MAGIC_UNSWAP_RALT_RGUI,
MAGIC_UNNO_GUI,
MAGIC_UNSWAP_GRAVE_ESC,
MAGIC_UNSWAP_BACKSLASH_BACKSPACE,
MAGIC_UNHOST_NKRO,
MAGIC_UNSWAP_ALT_GUI,
MAGIC_TOGGLE_NKRO,
// Leader key
#ifndef DISABLE_LEADER
KC_LEAD,
#endif
// Audio on/off/toggle
AU_ON,
AU_OFF,
AU_TOG,
// Music mode on/off/toggle
MU_ON,
MU_OFF,
MU_TOG,
// Music voice iterate
MUV_IN,
MUV_DE,
// Midi mode on/off
MIDI_ON,
MIDI_OFF,
// Backlight functionality
BL_0,
BL_1,
BL_2,
BL_3,
BL_4,
BL_5,
BL_6,
BL_7,
BL_8,
BL_9,
BL_10,
BL_11,
BL_12,
BL_13,
BL_14,
BL_15,
BL_DEC,
BL_INC,
BL_TOGG,
BL_STEP,
// RGB functionality
RGB_TOG,
RGB_MOD,
RGB_HUI,
RGB_HUD,
RGB_SAI,
RGB_SAD,
RGB_VAI,
RGB_VAD,
// Left shift, open paren
KC_LSPO,
// Right shift, close paren
KC_RSPC,
// Printing
PRINT_ON,
PRINT_OFF,
// always leave at the end
SAFE_RANGE
};
// Ability to use mods in layouts
#define LCTL(kc) (kc | QK_LCTL)
#define LSFT(kc) (kc | QK_LSFT)
#define LALT(kc) (kc | QK_LALT)
#define LGUI(kc) (kc | QK_LGUI)
#define RCTL(kc) (kc | QK_RCTL)
#define RSFT(kc) (kc | QK_RSFT)
#define RALT(kc) (kc | QK_RALT)
#define RGUI(kc) (kc | QK_RGUI)
#define HYPR(kc) (kc | QK_LCTL | QK_LSFT | QK_LALT | QK_LGUI)
#define MEH(kc) (kc | QK_LCTL | QK_LSFT | QK_LALT)
#define LCAG(kc) (kc | QK_LCTL | QK_LALT | QK_LGUI)
#define ALTG(kc) (kc | QK_RCTL | QK_RALT)
#define SCMD(kc) (kc | QK_LGUI | QK_LSFT)
#define SWIN(kc) SCMD(kc)
#define MOD_HYPR 0xf
#define MOD_MEH 0x7
// Aliases for shifted symbols
// Each key has a 4-letter code, and some have longer aliases too.
// While the long aliases are descriptive, the 4-letter codes
// make for nicer grid layouts (everything lines up), and are
// the preferred style for Quantum.
#define KC_TILD LSFT(KC_GRV) // ~
#define KC_TILDE KC_TILD
#define KC_EXLM LSFT(KC_1) // !
#define KC_EXCLAIM KC_EXLM
#define KC_AT LSFT(KC_2) // @
#define KC_HASH LSFT(KC_3) // #
#define KC_DLR LSFT(KC_4) // $
#define KC_DOLLAR KC_DLR
#define KC_PERC LSFT(KC_5) // %
#define KC_PERCENT KC_PERC
#define KC_CIRC LSFT(KC_6) // ^
#define KC_CIRCUMFLEX KC_CIRC
#define KC_AMPR LSFT(KC_7) // &
#define KC_AMPERSAND KC_AMPR
#define KC_ASTR LSFT(KC_8) // *
#define KC_ASTERISK KC_ASTR
#define KC_LPRN LSFT(KC_9) // (
#define KC_LEFT_PAREN KC_LPRN
#define KC_RPRN LSFT(KC_0) // )
#define KC_RIGHT_PAREN KC_RPRN
#define KC_UNDS LSFT(KC_MINS) // _
#define KC_UNDERSCORE KC_UNDS
#define KC_PLUS LSFT(KC_EQL) // +
#define KC_LCBR LSFT(KC_LBRC) // {
#define KC_LEFT_CURLY_BRACE KC_LCBR
#define KC_RCBR LSFT(KC_RBRC) // }
#define KC_RIGHT_CURLY_BRACE KC_RCBR
#define KC_LABK LSFT(KC_COMM) // <
#define KC_LEFT_ANGLE_BRACKET KC_LABK
#define KC_RABK LSFT(KC_DOT) // >
#define KC_RIGHT_ANGLE_BRACKET KC_RABK
#define KC_COLN LSFT(KC_SCLN) // :
#define KC_COLON KC_COLN
#define KC_PIPE LSFT(KC_BSLS) // |
#define KC_LT LSFT(KC_COMM) // <
#define KC_GT LSFT(KC_DOT) // >
#define KC_QUES LSFT(KC_SLSH) // ?
#define KC_QUESTION KC_QUES
#define KC_DQT LSFT(KC_QUOT) // "
#define KC_DOUBLE_QUOTE KC_DQT
#define KC_DQUO KC_DQT
#define KC_DELT KC_DELETE // Del key (four letter code)
// Alias for function layers than expand past FN31
#define FUNC(kc) (kc | QK_FUNCTION)
// Aliases
#define S(kc) LSFT(kc)
#define F(kc) FUNC(kc)
#define M(kc) (kc | QK_MACRO)
#define MACROTAP(kc) (kc | QK_MACRO | FUNC_TAP<<8)
#define MACRODOWN(...) (record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)
// L-ayer, T-ap - 256 keycode max, 16 layer max
#define LT(layer, kc) (kc | QK_LAYER_TAP | ((layer & 0xF) << 8))
#define AG_SWAP MAGIC_SWAP_ALT_GUI
#define AG_NORM MAGIC_UNSWAP_ALT_GUI
#define BL_ON BL_9
#define BL_OFF BL_0
#define MI_ON MIDI_ON
#define MI_OFF MIDI_OFF
// GOTO layer - 16 layers max
// when:
// ON_PRESS = 1
// ON_RELEASE = 2
// Unless you have a good reason not to do so, prefer ON_PRESS (1) as your default.
// In fact, we changed it to assume ON_PRESS for sanity/simplicity. If needed, you can add your own
// keycode modeled after the old version, kept below for this.
/* #define TO(layer, when) (layer | QK_TO | (when << 0x4)) */
#define TO(layer) (layer | QK_TO | (ON_PRESS << 0x4))
// Momentary switch layer - 256 layer max
#define MO(layer) (layer | QK_MOMENTARY)
// Set default layer - 256 layer max
#define DF(layer) (layer | QK_DEF_LAYER)
// Toggle to layer - 256 layer max
#define TG(layer) (layer | QK_TOGGLE_LAYER)
// One-shot layer - 256 layer max
#define OSL(layer) (layer | QK_ONE_SHOT_LAYER)
// One-shot mod
#define OSM(mod) (mod | QK_ONE_SHOT_MOD)
// M-od, T-ap - 256 keycode max
#define MT(mod, kc) (kc | QK_MOD_TAP | ((mod & 0xF) << 8))
#define CTL_T(kc) MT(MOD_LCTL, kc)
#define SFT_T(kc) MT(MOD_LSFT, kc)
#define ALT_T(kc) MT(MOD_LALT, kc)
#define GUI_T(kc) MT(MOD_LGUI, kc)
#define C_S_T(kc) MT((MOD_LCTL | MOD_LSFT), kc) // Control + Shift e.g. for gnome-terminal
#define MEH_T(kc) MT((MOD_LCTL | MOD_LSFT | MOD_LALT), kc) // Meh is a less hyper version of the Hyper key -- doesn't include Win or Cmd, so just alt+shift+ctrl
#define LCAG_T(kc) MT((MOD_LCTL | MOD_LALT | MOD_LGUI), kc) // Left control alt and gui
#define ALL_T(kc) MT((MOD_LCTL | MOD_LSFT | MOD_LALT | MOD_LGUI), kc) // see http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/
#define SCMD_T(kc) MT((MOD_LGUI | MOD_LSFT), kc)
#define SWIN_T(kc) SCMD_T(kc)
// Dedicated keycode versions for Hyper and Meh, if you want to use them as standalone keys rather than mod-tap
#define KC_HYPR HYPR(KC_NO)
#define KC_MEH MEH(KC_NO)
#ifdef UNICODE_ENABLE
// For sending unicode codes.
// You may not send codes over 7FFF -- this supports most of UTF8.
// To have a key that sends out Œ, go UC(0x0152)
#define UNICODE(n) (n | QK_UNICODE)
#define UC(n) UNICODE(n)
#endif
#ifdef UNICODEMAP_ENABLE
#define X(n) (n | QK_UNICODE_MAP)
#endif
#endif // QUANTUM_KEYCODES_H