qmk_sweep_skeletyl/keyboards/mechwild/mokulua/mirrored/config.h
Kyle McCreery a444ccd27c
Re-refactor Mokulua (#17125)
* allowing the kt60 file to be modified so I can do things while waiting for it to be fixed upstream

* initial commit for mokulua keyboard

* Split the board into mirrored and standard layouts.

* Prepping for PR. Silly keymap added.

* prepped for PR

* Apply suggestions from code review

* Fixing firmware from the refactor that removed the mirrored layout.

* Small tweaks using changes from refactor

* Changed the name of the layouts back to match the original to resolve conflict in info.json

* these files needed to be removed as well, they were added as a part of the refactor

* info.json moveds to be different for each build

* Another file had to be removed and the mirrored.c file changed to call mirrored.h instead of standard.h

* fixing chibios ver

* force deleting to revert

* fixing chibios shit

* Update keyboards/mechwild/mokulua/mirrored/mirrored.c

* Update keyboards/mechwild/mokulua/standard/standard.c

* Removing tabs and replacing with 4 spaces. Small style and formatting changes.
2022-07-17 16:55:32 -07:00

96 lines
2.9 KiB
C

// Copyright 2022 Kyle McCreery (@kylemccreery)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x6D77 // mw = "MechWild"
#define PRODUCT_ID 0x170C
#define DEVICE_VER 0x0103
#define MANUFACTURER MechWild
#define PRODUCT Mokulua
/* Key matrix size */
#define MATRIX_ROWS 12
#define MATRIX_COLS 6
/* Key matrix pins */
#define MATRIX_ROW_PINS { F4, F5, F6, F7, B1, B3 }
#define MATRIX_COL_PINS { D4, C6, D7, E6, B4, B5 }
#define UNUSED_PINS
/* Encoder pins */
#define ENCODERS_PAD_A { D2 }
#define ENCODERS_PAD_B { B2 }
/* Encoder resolution */
#define ENCODER_RESOLUTION 4
#define TAP_CODE_DELAY 10
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
#define OLED_FONT_H "keyboards/mechwild/mokulua/glcdfont.c"
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
#define SOFT_SERIAL_PIN D3
#define MASTER_LEFT
//#define MASTER_RIGHT
#define RGBLIGHT_SPLIT
#define RGBLED_SPLIT { 8, 8 }
#define SPLIT_LAYER_STATE_ENABLE
#define SPLIT_LED_STATE_ENABLE
#define SPLIT_MODS_ENABLE
#define SPLIT_OLED_ENABLE
/* RGB options */
#define RGB_DI_PIN B6
#ifdef RGB_DI_PIN
# define RGBLED_NUM 16
# define RGBLIGHT_HUE_STEP 8
# define RGBLIGHT_SAT_STEP 8
# define RGBLIGHT_VAL_STEP 8
# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== choose RGB animations ==*/
//# define RGBLIGHT_EFFECT_BREATHING
# define RGBLIGHT_EFFECT_RAINBOW_MOOD
# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//# define RGBLIGHT_EFFECT_SNAKE
//# define RGBLIGHT_EFFECT_KNIGHT
//# define RGBLIGHT_EFFECT_CHRISTMAS
//# define RGBLIGHT_EFFECT_STATIC_GRADIENT
//# define RGBLIGHT_EFFECT_RGB_TEST
//# define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
*/
//#define GRAVE_ESC_CTRL_OVERRIDE
/* Bootmagic Lite key configuration */
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 0