qmk_sweep_skeletyl/users/bbaserdem/bb-macro.h

113 lines
2.3 KiB
C

/* Copyright 2021 Batuhan Başerdem
* <baserdem.batuhan@gmail.com> @bbaserdem
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "bbaserdem.h"
/* This header file contains definitons regarding custom keycodes.
* - Both regular and unicode macros are dealt with in this file
*/
// These will be delegated to keymap specific stuff (weak definition)
bool process_record_macro(uint16_t keycode, keyrecord_t *record);
// Unicodemap implementation
#ifdef UNICODEMAP_ENABLE
enum userspace_unicodemap {
UPC_A_CIRC,
UPC_C_CEDI,
UPC_G_BREV,
UPC_I_CIRC,
UPC_I_DOTL,
UPC_I_DOTT,
UPC_O_DIAE,
UPC_S_CEDI,
UPC_U_CIRC,
UPC_U_DIAE,
LOW_A_CIRC,
LOW_C_CEDI,
LOW_G_BREV,
LOW_I_CIRC,
LOW_I_DOTL,
LOW_I_DOTT,
LOW_O_DIAE,
LOW_S_CEDI,
LOW_U_CIRC,
LOW_U_DIAE,
ELLIPSIS,
PLANCK_CON,
ANGSTROM,
MATHPI,
BITCOIN,
UPC_ALPHA,
UPC_BETA,
UPC_GAMMA,
UPC_DELTA,
UPC_EPSILON,
UPC_ZETA,
UPC_ETA,
UPC_THETA,
UPC_IOTA,
UPC_KAPPA,
UPC_LAMBDA,
UPC_MU,
UPC_NU,
UPC_XI,
UPC_OMICRON,
UPC_PI,
UPC_RHO,
UPC_SIGMA,
UPC_TAU,
UPC_UPSILON,
UPC_PHI,
UPC_CHI,
UPC_PSI,
UPC_OMEGA,
LOW_ALPHA,
LOW_BETA,
LOW_GAMMA,
LOW_DELTA,
LOW_EPSILON,
LOW_ZETA,
LOW_ETA,
LOW_THETA,
LOW_IOTA,
LOW_KAPPA,
LOW_LAMBDA,
LOW_MU,
LOW_NU,
LOW_XI,
LOW_OMICRON,
LOW_PI,
LOW_RHO,
LOW_SIGMA,
LOW_TAU,
LOW_UPSILON,
LOW_PHI,
LOW_CHI,
LOW_PSI,
LOW_OMEGA,
};
#endif // UNICODEMAP_ENABLE
// Tap dance stuff
#ifdef AUDIO_ENABLE
#ifdef TAP_DANCE_ENABLE
enum {
TD_AUDIO_TEMPO,
};
#endif // AUDIO_ENABLE
#endif // TAP_DANCE_ENABLE