qmk_sweep_skeletyl/keyboards/crazy_keyboard_68/keymaps/default/keymap.c
chent7 8af767cb1d
[Keyboard] Crazy Keyboard 68 (#10693)
* Entry and readme for crazy keyboard 68

* Defined layout in keyboard.h

* Basic setup done

* Working config, keymaps, rgb confirmed. Caps lock led untested

* Update readme.md

Image links

* Update config.h

* Update crazy_keyboard_68.c

#include "quantum.h"

* Match PR

* Update keyboards/crazy_keyboard_68/crazy_keyboard_68.c

* Update keyboards/crazy_keyboard_68/keymaps/default/keymap.c

* Update keyboards/crazy_keyboard_68/keymaps/default/keymap.c

* Update keyboards/crazy_keyboard_68/info.json

* Update keyboards/crazy_keyboard_68/crazy_keyboard_68.h

* Update keyboards/crazy_keyboard_68/rules.mk

* Update keyboards/crazy_keyboard_68/rules.mk

* Update keyboards/crazy_keyboard_68/config.h
2020-11-09 21:06:55 -08:00

66 lines
4 KiB
C

/* Copyright 2020 chent7
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BASE,
_FN
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BASE: (Base Layer) Default Layer
* ,----------------------------------------------------------------.
* |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |~ ` |
* |----------------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |PgUp|
* |----------------------------------------------------------------|
* |CAPS | A| S| D| F| G| H| J| K| L| ;| '|Return |PgDn|
* |----------------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | Up|Del |
* |----------------------------------------------------------------|
* |Ctrl|Win |Alt | Space |Alt|Fn |Ctrl|Lef|Dow|Rig |
* `----------------------------------------------------------------'
*/
[_BASE] = LAYOUT_65_ansi(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_GRV,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_DEL,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
/* Keymap _BASE: (Base Layer) Default Layer
* ,----------------------------------------------------------------.
* | |F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| |Home|
* |----------------------------------------------------------------|
* | | | | | | | | | | |PSC|SLC|Pau| |End |
* |----------------------------------------------------------------|
* | |TOG|M_P|M_B|M_R|MSW|MSN|M_K|M_X|M_G|M_T| | |Ins |
* |----------------------------------------------------------------|
* | |MOD|HUI|HUD|SAI|SAD|VAI|VAD| | | | | | |
* |----------------------------------------------------------------|
* |Reset| | | | | | | | | |
* `----------------------------------------------------------------'
*/
[_FN] = LAYOUT_65_ansi(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_HOME,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, KC_END,
_______, RGB_TOG, RGB_M_P, RGB_M_B, RGB_M_R,RGB_M_SW,RGB_M_SN, RGB_M_K, RGB_M_X, RGB_M_G, RGB_M_T, _______, _______, KC_INS,
_______, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______, _______,
RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};