qmk_sweep_skeletyl/users/anderson/smoothled.c
Andrew Dunai 1f7bbf279c
[Keyboard] Added D48 keyboard (#8548)
* [Keyboard] Added D48 keyboard.

* Updated README.

* Cleanups.

* Moved d48 to handwired/

* Added link to build process album.

* Coding conventions cleanups.

* Added DS1307 RTC!

* Minor cleanups.

* Apply suggestions from code review

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Minor refactoring.

* Readme fix.

* Moved leftover keymap-specific code from keyboard space into keymap.

* Added encoder button pins to extra matrix row.

* Updated README, updated pinout & cleaned up the glcdfont

* Apply suggestions from code review

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update config.h

* Apply suggestions from code review

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Added default keymap. Refactored existing keymap.

* Update keyboards/handwired/d48/README.md

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Apply suggestions from code review

Co-Authored-By: Joel Challis <git@zvecr.com>

* Minor alignment fix.

* Update keyboards/handwired/d48/glcdfont_d48.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Changes as per PR.

* Apply suggestions from code review

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
2020-05-08 23:59:50 -07:00

34 lines
1 KiB
C

#include <smoothled.h>
static uint32_t sourceColor = 0x000000;
static uint32_t currentColor = 0x000000;
static uint32_t targetColor = 0x000000;
static int32_t smoothledTimer = -1;
void smoothled_set(uint32_t color) {
smoothledTimer = timer_read32();
sourceColor = currentColor;
targetColor = color;
}
void smoothled_process(void) {
if (smoothledTimer < 0) {
return;
}
int32_t kb = timer_elapsed32(smoothledTimer);
int32_t ka = SMOOTH_DURATION - kb;
if (kb > SMOOTH_DURATION) {
kb = SMOOTH_DURATION;
ka = 0;
smoothledTimer = -1;
}
currentColor = 0;
for (int i = 2; i >= 0; i--) {
uint32_t shift = i * 8;
currentColor |= (ka * ((uint32_t)(sourceColor >> shift) & 0xFF) + kb * ((uint32_t)(targetColor >> shift) & 0xFF)) / SMOOTH_DURATION;
/*currentColor |= ((targetColor >> shift) & 0xFF);*/
currentColor <<= 8;
}
currentColor >>= 8;
rgblight_setrgb((currentColor >> 16) & 0xFF, (currentColor >> 8) & 0xFF, currentColor & 0xFF);
}