b2ee290c9f
* Move boards into keebio folder * Rename keymap * Update BDN9 files * Update BFO-9000 files * Update Chocopad files * Update Dilly files * Update Fourier files, collapse rev1 into main * Update Iris files * Update Laplace files * Update Levinson files, fix buswerks keymap * Update Nyquist files * Fix keymap issues * Update Quefrency files * Update Rorschach files * Update TF68 files * Update Viterbi files * Update Viterbi files * Update Wavelet files * Reformat default layout * Fix up default folder for Iris * Remove already defined aliases
421 lines
15 KiB
C
421 lines
15 KiB
C
#include "iris.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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extern keymap_config_t keymap_config;
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#define _QWERTY 0
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#define _COLEMAK 1
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#define _RLAYER 2
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#define _LLAYER 3
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#define _DUAL 4
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#define _CONFIG 5
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enum custom_keycodes {
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QWERTY = SAFE_RANGE, // qwerty base layer
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COLEMAK, // colemak base layer
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RLAYER, // right layer
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LLAYER, // left layer
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RLOCK, // right layer LOCK
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LLOCK, // left layer LOCK
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DUAL, // right and left combo layer
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CONFIG, // config layer
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LEDUP, // custom LED brightness increase keycode
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LEDDOWN, // custom LED brightness decrease keycode
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};
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/* Tap Dance */
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enum {
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TD_LGUIAPP, // LGUI x1, app/menu x2
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TD_SHIFTCAPS, // LSHIFT x1, CAPS x3
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TD_CTRLALTDL, // CTRL+ALT+DEL x3
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TD_SHIFTCLAT, // LSHIFT x1, LCRTL x2, LALT x3, CTRL+ALT x4
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};
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/* NOOP Key and Transparent */
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#define KC_ KC_TRNS
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#define KC_XXXX KC_NO
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/* LAYERS / CUSTOM KEYS */
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#define KC_LLAY LLAYER
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#define KC_RLAY RLAYER
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#define KC_RLOK RLOCK
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#define KC_LLOK LLOCK
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#define KC_QWER QWERTY
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#define KC_COLE COLEMAK
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#define KC_DUAL DUAL
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#define KC_CONF CONFIG
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#define KC_BLUP LEDUP
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#define KC_BLDN LEDDOWN
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/* Custom Shortened Keys (4 digits so they fit in my grid) */
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#define KC_MCTB LCTL(KC_TAB)
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#define KC_MCST LCTL(LSFT(KC_TAB))
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#define KC_CTEC CTL_T(KC_ESC)
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#define KC_SINS LSFT(KC_INS)
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#define KC_LGU1 LGUI(KC_1)
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#define KC_LGU2 LGUI(KC_2)
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#define KC_LGU3 LGUI(KC_3)
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#define KC_LGU4 LGUI(KC_4)
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#define KC_LGU5 LGUI(KC_5)
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#define KC_LGU6 LGUI(KC_6)
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#define KC_LGU7 LGUI(KC_7)
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#define KC_LGU8 LGUI(KC_8)
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#define KC_LGU9 LGUI(KC_9)
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#define KC_LGU0 LGUI(KC_0)
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#define KC_SYSR KC_SYSREQ
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#define KC_REST RESET
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/* Tap Dance */
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#define KC_LGUA TD(TD_LGUIAPP)
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#define KC_SHCP TD(TD_SHIFTCAPS)
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#define KC_CADL TD(TD_CTRLALTDL)
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#define KC_SHCA TD(TD_SHIFTCLAT)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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CADL, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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TAB , Q , W , E , R , T , Y , U , I , O , P ,DEL ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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CTEC, A , S , D , F , G , H , J , K , L ,SCLN,ENT ,
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//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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SHCP, Z , X , C , V , B ,LLOK, RLOK, N , M ,COMM,DOT ,SLSH,SHCA,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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LALT,LLAY,TAB , SPC ,RLAY,LGUA
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// `----+----+----' `----+----+----'
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),
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[_COLEMAK] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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CADL, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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TAB , Q , W , F , P , G , J , L , U , Y ,SCLN,DEL ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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CTEC, A , R , S , T , D , H , N , E , I , O ,ENT ,
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//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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SHCP, Z , X , C , V , B ,LLOK, RLOK, K , M ,COMM,DOT ,SLSH,SHCA,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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LALT,LLAY,TAB , SPC ,RLAY,LGUA
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// `----+----+----' `----+----+----'
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),
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[_RLAYER] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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,SLCK,SYSR,PSCR,INS ,PAUS, MUTE,VOLD,VOLU,BLDN,BLUP, ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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,TILD,GRV ,EQL ,LBRC,RBRC, ASTR,HOME, UP ,PGUP,PLUS, ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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,EXLM,PIPE,DLR ,LPRN,RPRN, AMPR,LEFT,DOWN,RGHT,MINS,QUOT,
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//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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, AT ,HASH,PERC,LCBR,RCBR, , ,CIRC,END ,UNDS,PGDN,BSLS, ,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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, , , , ,
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// `----+----+----' `----+----+----'
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),
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[_LLAYER] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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, F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 , ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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,XXXX,XXXX, UP , F5 ,XXXX, ASTR, 7 , 8 , 9 ,PLUS, ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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,XXXX,MCST,DOWN,MCTB,ENT , SLSH, 4 , 5 , 6 ,MINS, ,
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//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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,XXXX,XXXX,BSPC,SINS,SPC ,F11 , F12 ,EQL , 1 , 2 , 3 ,DOT , ,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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, , , 0 , ,
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// `----+----+----' `----+----+----'
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),
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[_DUAL] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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,XXXX,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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,XXXX,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,MS_U,XXXX,XXXX,XXXX,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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,XXXX,XXXX,XXXX,XXXX,XXXX, BTN2,MS_L,MS_D,MS_R,BTN1,XXXX,
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//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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,LGU1,LGU2,LGU3,LGU4,LGU5,CONF, XXXX,LGU6,LGU7,LGU8,LGU9,LGU0, ,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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, , , , ,
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// `----+----+----' `----+----+----'
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),
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[_CONFIG] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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REST,XXXX,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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XXXX,QWER,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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XXXX,XXXX,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
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//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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XXXX,XXXX,XXXX,COLE,XXXX,XXXX, , ,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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XXXX, ,XXXX, XXXX, ,XXXX
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// `----+----+----' `----+----+----'
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),
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};
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/* VARIABLES */
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// Configurable Variables for layer toggled light
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int layerBLStep = 20; // change how much the brightness changes when holding layer key
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int breathPulse = 5; // timing of the breathing
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int breathPulseStall = 3; // time to pause at top and bottom of breath cycle
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int blSteps = 6; // blSteps + 1 is the amount of brightness settings when manually adjusting
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// Variables needed for layer locked breathing and layer toggling lighting to work
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int counter = 0;
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bool breathUp = true;
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bool resetBL = false;
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bool rlocked = false;
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bool llocked = false;
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bool configOn = false;
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int lockedBLLevel;
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int momentaryLBLLevel;
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int momentaryRBLLevel;
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int currentBL;
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/* END VARIABLES */
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/* TAP DANCE */
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void shift_caps_down (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count >= 3) {
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register_code (KC_CAPS);
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} else {
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register_code (KC_LSFT);
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}
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}
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void shift_caps_up (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count >= 3) {
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unregister_code (KC_CAPS);
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} else {
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unregister_code (KC_LSFT);
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}
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}
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void shift_ctrlalt_down (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count >= 4) {
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register_code (KC_LCTL);
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register_code (KC_LALT);
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} else if (state->count == 3) {
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register_code (KC_LALT);
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} else if (state->count == 2) {
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register_code (KC_LCTL);
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} else {
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register_code (KC_RSFT);
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}
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}
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void shift_ctlalt_up (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count >= 4) {
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unregister_code (KC_LALT);
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unregister_code (KC_LCTL);
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} else if (state->count == 3) {
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unregister_code (KC_LALT);
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} else if (state->count == 2) {
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unregister_code (KC_LCTL);
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} else {
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unregister_code (KC_RSFT);
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}
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}
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void ctrlaltdel_up (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count >= 3) {
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unregister_code (KC_DEL);
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unregister_code (KC_LALT);
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unregister_code (KC_LCTL);
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} else {
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}
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}
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void ctrlaltdel_down (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count >= 3) {
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register_code (KC_LCTL);
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register_code (KC_LALT);
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register_code (KC_DEL);
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} else {
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}
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_LGUIAPP] = ACTION_TAP_DANCE_DOUBLE(KC_LGUI, KC_APP),
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[TD_SHIFTCAPS] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, shift_caps_down, shift_caps_up),
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[TD_SHIFTCLAT] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, shift_ctrlalt_down, shift_ctlalt_up),
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[TD_CTRLALTDL] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, ctrlaltdel_down, ctrlaltdel_up)
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};
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/* END TAP DANCE */
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void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY);
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configOn = false;
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if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){
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backlight_toggle();
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}
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}
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return false;
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break;
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case COLEMAK:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_COLEMAK);
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configOn = false;
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if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){
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backlight_toggle();
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}
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}
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return false;
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break;
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case CONFIG:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_CONFIG);
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configOn = true;
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if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){
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backlight_toggle();
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}
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}
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return false;
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break;
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case RLAYER:
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if (record->event.pressed) {
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layer_on(_RLAYER);
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update_tri_layer(_RLAYER, _LLAYER, _DUAL);
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momentaryRBLLevel = get_backlight_level();
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if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){
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for (int i = 0; i < layerBLStep ; i++){
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backlight_increase();
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}
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}
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} else {
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unregister_code(KC_LGUI);
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layer_off(_RLAYER);
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update_tri_layer(_RLAYER, _LLAYER, _DUAL);
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if ( llocked == false && configOn == false ) {
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for (int i = 0; i < layerBLStep ; i++){
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backlight_decrease();
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}
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} else {
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}
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rlocked = false;
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}
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return false;
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break;
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case LLAYER:
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if (record->event.pressed) {
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layer_on(_LLAYER);
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update_tri_layer(_RLAYER, _LLAYER, _DUAL);
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momentaryLBLLevel = get_backlight_level();
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if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){
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for (int i = 0; i < layerBLStep ; i++){
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backlight_increase();
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}
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}
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} else {
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layer_off(_LLAYER);
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update_tri_layer(_RLAYER, _LLAYER, _DUAL);
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if ( rlocked == false && configOn == false ) {
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for (int i = 0; i < layerBLStep ; i++){
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backlight_decrease();
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}
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} else {
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}
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llocked = false;
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}
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return false;
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break;
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case RLOCK:
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if (record->event.pressed) {
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layer_on(_RLAYER);
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/* add logic to toggle backlight change when on a layer */
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if (rlocked == false && llocked == false){
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lockedBLLevel = get_backlight_level();
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}
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rlocked = true;
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} else {
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}
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return false;
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break;
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case LLOCK:
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if (record->event.pressed) {
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layer_on(_LLAYER);
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/* add logic to toggle backlight change when on a layer */
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if (rlocked == false && llocked == false){
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lockedBLLevel = get_backlight_level();
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}
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llocked = true;
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} else {
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}
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return false;
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break;
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case LEDUP:
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if (record->event.pressed) {
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for (int i = 0; i < (BACKLIGHT_LEVELS / blSteps ) ; i++ ){
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backlight_increase();
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}
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} else {
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}
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return false;
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break;
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case LEDDOWN:
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if (record->event.pressed) {
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for (int i = 0; i < (BACKLIGHT_LEVELS / blSteps ) ; i++ ){
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backlight_decrease();
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}
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} else {
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}
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return false;
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break;
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}
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return true;
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}
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// LED breathing when a layer is locked
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void matrix_scan_user(void) {
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// Only breath if layer is locked
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if (lockedBLLevel != 0 && (rlocked || llocked)){
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// counter to slow down the breathing
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if (counter >= breathPulse) {
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counter = 0;
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// iterate brightness up or down
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if (breathUp){
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backlight_increase();
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} else {
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backlight_decrease();
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}
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// figure out if we need to change directions
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currentBL = get_backlight_level();
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if (currentBL >= BACKLIGHT_LEVELS){
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breathUp = false;
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// make counter a big negative number to add some stall time
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counter = ((BACKLIGHT_LEVELS * breathPulseStall) * (-1));
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} else if (currentBL == 0){
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breathUp = true;
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// make counter a big negative number to add some stall time
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counter = ((BACKLIGHT_LEVELS * breathPulseStall) * (-1));
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}
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// make not that we need to change the brightness back to when we started the breathing
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resetBL = true;
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} else {
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counter++;
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}
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} else {
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// get the brightness back to the level it started at
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if (resetBL){
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int i = 0;
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// i is just there to make sure i don't get stuck in a loop if for some reason get_backlight_level isn't working as expected
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while (get_backlight_level() != lockedBLLevel && i <= BACKLIGHT_LEVELS ){
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backlight_step();
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i++;
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}
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resetBL = false;
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}
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}
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}
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