qmk_sweep_skeletyl/keyboards/jc65/v32a/v32a.c
Jason Barnachea a972b26274 Add JC65 ps2avrGB keyboard (#2351)
* Adds JC65 ps2avrGB keyboard

* Adds default keymap

* Adds personal keymap

* Backlight On/off support

Migrated code from the BFake. Functionality only on BL_ON, BL_OFF,
BL_TOGG.

* Backlighting config adjustment

Only 1 level supported.

* Personal keymap update

BL toggle added and RGB layer updates.

* Renamed jc65 ps2avrgb directory

Renamed directory for more clarity.

* Default keymap and default rules

* Personal keymap and personal rules

* Group JC65 QMK and PS2 versions

Group JC65 QMK and PS2 versions, Split directories, Readme for parent
folder.

* Default keycaps and personal keymaps re-added

Default and personal keymaps re-added. Keymaps, Readme, Rules.mk, and
config.h

* v32a default keymap rules

Default to no.

* RGB and Backlight default settings

Set to yes.

* Rules.mk defaults for personal keymap

Rules.mk defaults for personal keymap

* Revised keyboard readme make paths

Revised.

* Path correction

* jc65 default folder set

set default pcb to qmk version

* default rules for v32a

set to enable backlight and rgb by default.
2018-02-10 17:24:54 -05:00

65 lines
No EOL
1.6 KiB
C

/*
Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "v32a.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif
#ifdef RGBLIGHT_ENABLE
#include "rgblight.h"
#endif
#include <avr/pgmspace.h>
#include "action_layer.h"
#include "i2c.h"
#include "quantum.h"
extern rgblight_config_t rgblight_config;
void rgblight_set(void) {
if (!rgblight_config.enable) {
for (uint8_t i = 0; i < RGBLED_NUM; i++) {
led[i].r = 0;
led[i].g = 0;
led[i].b = 0;
}
}
i2c_init();
i2c_send(0xb0, (uint8_t*)led, 3 * RGBLED_NUM);
}
__attribute__ ((weak))
void matrix_scan_user(void) {
rgblight_task();
}
void backlight_init_ports(void) {
DDRD |= (1<<0 | 1<<1 | 1<<4 | 1<<6);
PORTD &= ~(1<<0 | 1<<1 | 1<<4 | 1<<6);
}
void backlight_set(uint8_t level) {
if (level == 0) {
// Turn out the lights
PORTD &= ~(1<<0 | 1<<1 | 1<<4 | 1<<6);
} else {
// Turn on the lights
PORTD |= (1<<0 | 1<<1 | 1<<4 | 1<<6);
}
}