qmk_sweep_skeletyl/quantum/rgb_matrix/animations/solid_reactive_cross.h

43 lines
1.7 KiB
C

#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
# if defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS) || defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS)
# ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
RGB_MATRIX_EFFECT(SOLID_REACTIVE_CROSS)
# endif
# ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTICROSS)
# endif
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static HSV SOLID_REACTIVE_CROSS_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
uint16_t effect = tick + dist;
dx = dx < 0 ? dx * -1 : dx;
dy = dy < 0 ? dy * -1 : dy;
dx = dx * 16 > 255 ? 255 : dx * 16;
dy = dy * 16 > 255 ? 255 : dy * 16;
effect += dx > dy ? dy : dx;
if (effect > 255) effect = 255;
# ifdef RGB_MATRIX_SOLID_REACTIVE_GRADIENT_MODE
hsv.h = scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 8) >> 4);
# endif
hsv.v = qadd8(hsv.v, 255 - effect);
return hsv;
}
# ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
bool SOLID_REACTIVE_CROSS(effect_params_t* params) {
return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_CROSS_math);
}
# endif
# ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
bool SOLID_REACTIVE_MULTICROSS(effect_params_t* params) {
return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_CROSS_math);
}
# endif
# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
# endif // !defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS) || defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS)
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED