qmk_sweep_skeletyl/keyboards/keychron/q0/rev_0130/rev_0130.c

90 lines
2.5 KiB
C

/* Copyright 2022 @ Keychron (https://www.keychron.com)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
#ifdef RGB_MATRIX_ENABLE
// clang-format off
const ckled2001_led PROGMEM g_ckled2001_leds[RGB_MATRIX_LED_COUNT] = {
/* Refer to CKLED manual for these locations
* driver
* | R location
* | | G location
* | | | B location
* | | | | */
{0, F_5, D_5, E_5}, // 0
{0, I_5, G_5, H_5}, // 1
{0, L_5, J_5, K_5}, // 2
{0, C_5, A_5, B_5}, // 3
{0, F_4, D_4, E_4}, // 4
{0, I_4, G_4, H_4}, // 5
{0, L_4, J_4, K_4}, // 6
{0, C_4, A_4, B_4}, // 7
{0, F_6, D_6, E_6}, // 8
{0, I_6, G_6, H_6}, // 9
{0, L_6, J_6, K_6}, // 10
{0, F_3, D_3, E_3}, // 11
{0, I_3, G_3, H_3}, // 12
{0, L_3, J_3, K_3}, // 13
{0, C_6, A_6, B_6}, // 14
{0, F_2, D_2, E_2}, // 15
{0, I_2, G_2, H_2}, // 16
{0, L_2, J_2, K_2}, // 17
{0, F_1, D_1, E_1}, // 18
{0, L_1, J_1, K_1}, // 19
{0, C_2, A_2, B_2}, // 20
};
#define __ NO_LED
led_config_t g_led_config = {
{
// Key Matrix to LED Index
{ 0, 1, 2, 3 },
{ 4, 5, 6, 7 },
{ 8, 9, 10, 14 },
{ 11, 12, 13, __ },
{ 15, 16, 17, 20 },
{ 18, __, 19, __ }
},
{
// LED Index to Physical Position
{0,0}, {37,0}, {75,0}, {112,0},
{0,6}, {37,6}, {75,6}, {112,6},
{0,13}, {37,13}, {75,13},
{0,19}, {37,19}, {75,19}, {112,16},
{0,25}, {37,25}, {75,25},
{18,32}, {75,32}, {112,29},
},
{
// LED Index to Flag
1, 1, 1, 1,
9, 4, 4, 4,
4, 4, 4,
4, 4, 4, 4,
4, 4, 4,
4, 4, 1
}
};
#endif // RGB_MATRIX_ENABLE