qmk_sweep_skeletyl/keyboards/kb58/kb58.h
Beanaccle 86966fce69
[Keyboard] Add KB58 (#15896)
Co-authored-by: Drashna Jaelre <drashna@live.com>
2022-03-07 19:40:46 -08:00

46 lines
1.9 KiB
C

/* Copyright 2021 beanaccle
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, R06, \
L06, L07, L08, L09, L10, L11, R07, R08, R09, R10, R11, R12, R13, \
L12, L13, L14, L15, L16, L17, R14, R15, R16, R17, R18, R19, R20, \
L18, L19, L20, L21, L22, L23, R21, R22, R23, R24, R25, R26, R27, \
L24, L25, L26, R28, R29, R30 \
) { \
{ L00, L01, L02, L03, L04, L05 }, \
{ L06, L07, L08, L09, L10, L11 }, \
{ L12, L13, L14, L15, L16, L17 }, \
{ L18, L19, L20, L21, L22, L23 }, \
{ KC_NO, KC_NO, KC_NO, L24, L25, L26 }, \
{ R00, R01, R02, R03, R04, R05, R06 }, \
{ R07, R08, R09, R10, R11, R12, R13 }, \
{ R14, R15, R16, R17, R18, R19, R20 }, \
{ R21, R22, R23, R24, R25, R26, R27 }, \
{ R28, R29, R30, KC_NO, KC_NO, KC_NO, KC_NO } \
}