82 lines
2.3 KiB
C
82 lines
2.3 KiB
C
/* Copyright 2019 Danny Nguyen <danny@keeb.io>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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bool is_alt_tab_active = false; // ADD this near the begining of keymap.c
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uint16_t alt_tab_timer = 0; // we will be using them soon.
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enum custom_keycodes { // Make sure have the awesome keycode ready
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ALT_TAB = SAFE_RANGE,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(
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KC_MS_BTN1, KC_MS_BTN2, KC_MS_BTN3,
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KC_WH_U, ALT_TAB, KC_WH_L,
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KC_WH_D, TT(1), KC_WH_R
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),
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[1] = LAYOUT(
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QK_BOOT, KC_ACL0, KC_ACL1,
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KC_VOLU, KC_ACL2, KC_BRIU,
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KC_VOLD, TO(1), KC_BRID
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),
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};
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bool encoder_update_user(uint8_t index, bool clockwise) {
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if (index == 0) {
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if (clockwise) {
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tap_code(KC_MS_LEFT);
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} else {
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tap_code(KC_MS_RIGHT);
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}
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}
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else if (index == 1) {
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if (clockwise) {
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tap_code(KC_MS_U);
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} else {
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tap_code(KC_MS_D);
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}
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}
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return true;
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) { // This will do most of the grunt work with the keycodes.
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case ALT_TAB:
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if (record->event.pressed) {
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if (!is_alt_tab_active) {
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is_alt_tab_active = true;
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register_code(KC_LALT);
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}
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alt_tab_timer = timer_read();
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register_code(KC_TAB);
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} else {
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unregister_code(KC_TAB);
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}
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break;
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}
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return true;
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}
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void matrix_scan_user(void) { // The very important timer.
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if (is_alt_tab_active) {
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if (timer_elapsed(alt_tab_timer) > 1000) {
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unregister_code(KC_LALT);
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is_alt_tab_active = false;
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}
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}
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}
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