qmk_sweep_skeletyl/keyboards/keebio/iris/keymaps/thattolleyguy/keymap.c
Nick Brassel 219afaba42
Reworked backlight keycodes. (#18961)
Co-authored-by: Ryan <fauxpark@gmail.com>
2022-11-06 08:11:59 +11:00

127 lines
12 KiB
C

/*
Copyright 2021 Tyler Tolley <thattolleyguy@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum iris_layers {
_COLEMAK,
_QWERTY,
_LOWER,
_RAISE,
};
enum custom_keycodes {
COLEMAK = SAFE_RANGE,
QWERTY,
NUMPAD,
RGB_SPDU,
RGB_SPDD
};
#define L_LOWER MO(_LOWER)
#define L_RAISE MO(_RAISE)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_COLEMAK] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
KC_LSFT, KC_Z, KC_X, KC_C, KC_D, KC_V, KC_GRV, KC_DEL, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
KC_LGUI, L_LOWER, KC_ENT, KC_SPC, L_RAISE, KC_RALT
// └────────┴────────┴────────┘ └────────┴────────┴────────┘
),
[_QWERTY] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_GRV, KC_DEL, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
KC_LGUI, L_LOWER, KC_ENT, KC_SPC, L_RAISE, KC_RALT
// └────────┴────────┴────────┘ └────────┴────────┴────────┘
),
[_LOWER] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
XXXXXXX, KC_VOLU, KC_MPRV, KC_MPLY, KC_MSTP, KC_MNXT, BL_BRTG, XXXXXXX, KC_PSLS, KC_PAST, KC_PMNS, _______,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
KC_MUTE, KC_VOLD, RGB_M_SW,RGB_TOG, XXXXXXX, XXXXXXX, BL_TOGG, KC_P7, KC_P8, KC_P9, KC_PPLS, XXXXXXX,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
_______, RGB_HUI, RGB_SAI, RGB_VAI, RGB_MOD, RGB_SPDU, BL_UP, KC_P4, KC_P5, KC_P6, KC_EQL, KC_PSCR,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______, RGB_HUD, RGB_SAD, RGB_VAD, RGB_RMOD,RGB_SPDD,_______, _______, BL_DOWN, KC_P1, KC_P2, KC_P3, KC_PDOT, _______,
//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
_______, _______, _______, _______, L_RAISE, KC_P0
// └────────┴────────┴────────┘ └────────┴────────┴────────┘
),
[_RAISE] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX, COLEMAK, DM_REC1, KC_UP, DM_REC2, XXXXXXX, XXXXXXX, KC_LCBR, KC_RCBR, KC_LBRC, KC_RBRC, KC_UNDS,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
_______, QWERTY, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGUP, KC_INS, KC_HOME, KC_PPLS, KC_MINS, KC_TILD, KC_EQL,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______, DF(2), DM_PLY1, XXXXXXX, DM_PLY2, KC_PGDN, XXXXXXX, XXXXXXX, KC_DEL, KC_END, XXXXXXX, XXXXXXX, XXXXXXX, _______,
//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
_______, _______, _______, XXXXXXX, _______, _______
// └────────┴────────┴────────┘ └────────┴────────┴────────┘
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
}
return false;
break;
case RGB_SPDD:
if (record->event.pressed) {
rgblight_decrease_speed();
}
return false;
case RGB_SPDU:
if (record->event.pressed) {
rgblight_increase_speed();
}
return false;
}
return true;
}