qmk_sweep_skeletyl/layouts/community/ortho_4x12/mindsound/config.h
Josh 17fffc3a51 Keymap: Initial PR for contributing my ortho_4x12 community layout. (#3853)
* Initial keymap with no BL and with Ctrl and Enter on the home row.

* Removing alternative layouts (Dvorak etc.).

* Putting Enter back in the default position, moving Esc next to Alt.

* Replacing grave with del.

* Adding a numpad layer.

* Adding operators and a triple zero to the numpad layer.

* Swapping Alt and Win.

* Updating to use new audio macros.

* Removing numpad layer and changing left space to MOD_HYPR on hold.

* Adding configurable 'clicky keys' feature.

* Cleaning up clicky conditional logic.

* Turning on backlight support and mapping backlight keys in the adjust layer.

* Enabling backlight functionality.

* Adding Adventure time theme song; increasing fake clicky randomness.

* Cleaning up layer constants in my Planck keymap.

* Initial implementation of porting my Planck keymap to a Let's Split.

* Updating keyboards/planck/keymaps/josh to use declarations from new work on master.

* Updating keyboards/lets_split/keymaps/josh to use declarations from new work on master.

* Work in progress migrating Planck and Let's Split keymaps to a community keymap.  Everything is working but Planck backlight.

* Fixing rules.mk to enable backlight & audio correctly on Planck PCBs.  Cleanup.

* Tweaks to get Let's Split working with my community layout.

* Switching to use EE_HANDS in my Let's Split build.

* Adding vitamins_included makefile options to my ortho_4x12 layout.

* Fixing planck/rev6 build -- backlight must be disabled.

* Removing I2C from my rules.mk and addressing it in the config.h instead.

* Moving community layout directory to my reddit username.  :D

* Adding a test encoder function; making lower left a media key and moving esc to a mod tap on ctrl.

* Commenting out -flto in the compiler flags for the vitamins_included keyboard (couldn't figure out how else to turn it off).

* Changing rotary encoder to control media volume.

* Changing backlight and clicky defaults to max brightness no breathing and a low pitch click.

* Initial implementation of backlight flickering.

* Updating my README.md

* Adding LINK_TIME_OPTIMIZATION to the vitamins_included/rev1 as a rules.mk feature.

* Reverting keyboards/vitamins_included/rules.mk to master and using 'filter_out' in my layout instead.

* Adding tested boards to the readme for my layout.

* Per drashna, removing redundant clicky implementation and cleaning up headers.

* Removing an extra include from my keymap.
2018-09-09 19:09:53 -07:00

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#pragma once
#define ADVENTURE_TIME \
H__NOTE(_F5), \
Q__NOTE(_F5), \
H__NOTE(_F5), \
H__NOTE(_G5), \
H__NOTE(_E5), \
H__NOTE(_E5), \
H__NOTE(_D5), \
H__NOTE(_C5), \
HD_NOTE(_C6),
#ifdef AUDIO_ENABLE
#define STARTUP_SONG SONG(ADVENTURE_TIME)
#define AUDIO_CLICKY
#define AUDIO_CLICKY_ON
#define AUDIO_CLICKY_FREQ_MAX 2500.0f
#define AUDIO_CLICKY_FREQ_RANDOMNESS 0.2f
#define AUDIO_CLICKY_FREQ_DEFAULT 110.0f
#endif
// for some reason the LSvi rev1 disables action tapping...
#ifdef NO_ACTION_TAPPING
#undef NO_ACTION_TAPPING
#endif
#undef BACKLIGHT_LEVELS
#define BACKLIGHT_LEVELS 15
// let's split configuration:
#define USE_I2C
#define EE_HANDS