qmk_sweep_skeletyl/keyboards/dz60/keymaps/_bonfire/not-in-use/super-alt-tab.c
Ethan Beyer 45e71aedf0 [Keymap] My DZ60 Layout and files (#7537)
* I don't know if this is how my keyboard is laid out or not

* testing, still broken

* name change

* I think this is the layout I will try to use to start

* it compiles!

* added norman layout!

* media keys

* Moved backlight functions to KEYB
Moved Delete off of Backspace and to the < key

* more changes to layout, move Norman to 1 so it was moddable by FCTN

* swapped volume and media, I use volume a lot more than media

* Eh, it's still all in flux.

* I don't want the entire function layer full of dead keys, after all...

* moves escape to the caps lock key and caps lock to the functions layer

* update my readme for posterity

* Updates bonfire dz60 for better escape control

* WIP commit -- this is not working yet

* updates keymap for GAME layer
adds info to README
adds visual keyboard layout map in json and jpg for reference

* updates readme for visual keymap insertion

* removes my layout from the parent folder and keeps it localized

* updates the C code to be more readable

* finished the HELD_ESCAPE code

* finishes v6.1.0

* updates layout names to match repo code style per @mechmerlin

Apply suggestions from code review

* updates to code style per suggestions by @mechmerlin

* Update global-functions.c

updates some personal documentation

* updates hold time for escape on gaming layer

* updates several aspects of the code based on PR requests

* moves a variable
2019-12-12 02:53:39 -08:00

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C

/**
* Cool Function where a single key does ALT+TAB
* From: https://beta.docs.qmk.fm/features/feature_macros#super-alt-tab
*/
bool is_alt_tab_active = false; // ADD this near the begining of keymap.c
uint16_t alt_tab_timer = 0; // we will be using them soon.
enum custom_keycodes { // Make sure have the awesome keycode ready
ALT_TAB = SAFE_RANGE,
};
// key processing
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) { // This will do most of the grunt work with the keycodes.
case ALT_TAB:
if (record->event.pressed) {
if (!is_alt_tab_active) {
is_alt_tab_active = true;
register_code(KC_LALT);
}
alt_tab_timer = timer_read();
register_code(KC_TAB);
} else {
unregister_code(KC_TAB);
}
break;
}
return true;
}
// The very important timer.
void matrix_scan_user(void) {
if (is_alt_tab_active && timer_elapsed(alt_tab_timer) > 1000) {
unregister_code(KC_LALT);
is_alt_tab_active = false;
}
}