6209122213
* [Keymap] Add vitoni layout for GMMK Pro (ISO) Keymap has layered cursor keys similar to laptop keyboards. * Configure RGB defaults for startup * Configure encoder to change value/brightness on FN layer * Remove FN layer and add dedicated RGB layer * Make RGB layer sticky (using TG) to avoid holding FN while configuring RGB * Add RGB indicators for active layers * Add RGB indicator for active RESET mode Signed-off-by: Victor Toni <victor.toni@gmail.com> * Configure idle / USB suspend settings * Add RGB fade in when resuming after suspend * Add RGB fade out before suspend * Add fade out before idle * Add breathe effect when idle
104 lines
3.2 KiB
Text
104 lines
3.2 KiB
Text
= ViToni's keymap for GMMK Pro ISO
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== Layout
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Based on the stock layout but making use of CAPS as FN similar to laptop keyboards.
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This frees up the left row for other uses (although not remapped yet).
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Since both Delete and Insert are used for coding they are part of the CAPS layer as well.
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The differences are as follows:
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=== Layer 0 (`_BASE`)
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Mostly stock + CAPS goes to layer `_MOV`.
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FN toggles the layer `_RGB`.
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=== Layer 1 (`_MOV`), accessed by pressing `CAPS` on layer `_BASE`
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[%header]
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|===
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| Key / Action | Mapped to
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| ESC | _RESET_
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| F1 | KC_MYCM
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| F2 | KC_WHOM
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| F3 | KC_CALC
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| F4 | KC_MSEL
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| F5 | KC_MPRV
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| F6 | KC_MPLY
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| F7 | KC_MSTP
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| F8 | KC_MNXT
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| F9 | KC_MUTE
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| F10 | KC_VOLD
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| F11 | KC_VOLU
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| N | NK_TOGG
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| Delete | Insert
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| Left | Home
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| Right | End
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| Up | PgUp
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| Down | PgDn
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|===
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=== Layer 2 (`_RGB`), accessed by pressing `FN` on layer `_BASE`
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Revamped the stock FN layer to focus on RGB only.
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[%header]
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|===
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| Key / Action | Mapped to
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| Knob clockwise | Value/Brightness up
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| Knob anti-clockwise | Value/Brightness down
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| Backspace | _RESET_
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| Enter | RGB_TOG
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| Del | RGB_MOD
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| PgUp | RGB_RMOD
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| PgDn | RGB_SPI
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| End | RGB_SPD
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| Left | RGB_HUD
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| Right | RGB_HUI
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| Up | RGB_SAI
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| Down | RGB_SAD
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|===
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No other changes have been made.
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== RGB light
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The code customizing RGB light usage is decribed here:
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* link:../../../../../../users/vitoni/readme.adoc[/users/vitoni/readme.adoc]
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When using `RGB_DISABLE_TIMEOUT` addtional options are available:
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* `RGB_FADE_IN` makes the RGB lights fade in instead of setting the value/brightness to 100% (implicitly due to HSV including the brightness) when resuming after RGB lights have been turned off.
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Fade in occurs when the keyboard is initialized and when the RGB brightness has been changed (e.g. suspending, fade out, etc.).
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* `RGB_DISABLE_WITH_FADE_OUT` activates fade out before the keyboard is disabled by `RGB_DISABLE_TIMEOUT`.
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Parameters used to define the behavior are:
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[%header]
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|===
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|Key | Default | Description
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| RGB_MATRIX_MAXIMUM_BRIGHTNESS
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| 200 (<= UNIT8_MAX)
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| Maximum assumed value for brightness.
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Used to calculate lead time for fade out before suspend timeout.
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|===
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`RGB_IDLE_TIMEOUT` enables fading out after being idle for the defined time and allows
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* `RGB_IDLE_BREATHE` also activates a brethe effect while idling.
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[%header]
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|===
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|Key | Default | Description
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|RGB_IDLE_TIMEOUT
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|4500
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|Time in milliseconds without activity before considered to be idle.
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|RGB_IDLE_MINIMUM_BRIGHTNESS
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|`RGB_MATRIX_MAXIMUM_BRIGHTNESS` / 5
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|Brightness value RGB is dimmed to when starting to idle. +
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When breathing used as the lower bound of the brightness value.
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|RGB_IDLE_MAXIMUM_BRIGHTNESS
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|`RGB_MATRIX_MAXIMUM_BRIGHTNESS` * 2/5
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|Upper bound of brightness value of the RGB light while breathing.
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|===
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