179 lines
10 KiB
C
179 lines
10 KiB
C
#include QMK_KEYBOARD_H
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#include "talljoe.h"
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#ifdef ZEAL_RGB
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#include "../../../keyboards/zeal60/rgb_backlight.h"
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#endif
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = TEMPLATE_TKL(
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KC_ESC, KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 , KC_PSCR, KC_SLCK, MO_ADJ ,
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US_GRV , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS, KC_EQL , US_BSLS, KC_INS , KC_HOME, KC_PGUP,
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US_TAB , KC_Q, KC_W, KC_E, KC_R, KC_T , KC_Y, KC_U, KC_I, KC_O, KC_P , KC_LBRC, KC_RBRC, KC_BSPC, KC_DEL , KC_END , KC_PGDN,
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CTL_ESC, KC_A, KC_S, KC_D, KC_F, KC_G , KC_H, KC_J, KC_K, KC_L, US_SCLN, KC_QUOT, US_ENT ,
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SH_LBRC, KC_Z, KC_X, KC_C, KC_V, KC_B , KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SH_RBRC, KC_UP ,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC2, KC_SPC1, KC_SPC3, KC_RALT, KC_RGUI, KC_RCTL, KC_PTT , KC_LEFT, KC_DOWN, KC_RGHT),
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[_WORKMAN] = TEMPLATE(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, KC_Q , KC_D , KC_R , KC_W , KC_B , KC_J , KC_F , KC_U , KC_P , US_SCLN, _______, _______, _______,
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_______, KC_A , KC_S , KC_H , KC_T , KC_G , KC_Y , KC_N , KC_E , KC_O , KC_I , _______, _______,
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_______, KC_Z , KC_X , KC_M , KC_C , KC_V , KC_K , KC_L , KC_COMM, KC_DOT , KC_SLSH, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
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[_NORMAN] = TEMPLATE(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, KC_Q , KC_W , KC_D , KC_F , KC_K , KC_J , KC_U , KC_R , KC_L , US_SCLN, _______, _______, _______,
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_______, KC_A , KC_S , KC_E , KC_T , KC_G , KC_Y , KC_N , KC_I , KC_O , KC_H , _______, _______,
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_______, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_P , KC_M , KC_COMM, KC_DOT , KC_SLSH, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
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[_DVORAK] = TEMPLATE(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, _______, _______,
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_______, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y , KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_EQL , _______,
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_______, KC_A, KC_O, KC_E, KC_U, KC_I , KC_D, KC_H, KC_T, KC_N, KC_S, US_MINS, _______,
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_______, US_SCLN, KC_Q, KC_J, KC_K, KC_X , KC_B, KC_M, KC_W, KC_V, KC_Z, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
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[_COLMAK] = TEMPLATE(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, KC_Q, KC_W, KC_F, KC_P, KC_G , KC_J, KC_L, KC_U, KC_Y, US_SCLN, _______, _______, _______,
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_______, KC_A, KC_R, KC_S, KC_T, KC_D , KC_H, KC_N, KC_E, KC_I, KC_O , _______, _______,
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_______, KC_Z, KC_X, KC_C, KC_V, KC_B , KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
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#if (SPACE_COUNT > 1)
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// A tweaked version of the Maltron layout
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[_MALTROFF] = TEMPLATE(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, KC_Q, KC_P, KC_Y, KC_G, KC_B , KC_J, KC_M, KC_U, KC_K, KC_L, _______, _______, _______,
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_______, KC_A, KC_N, KC_I, KC_S, KC_F , KC_D, KC_T, KC_H, KC_O, KC_R , US_ENT , KC_BSPC,
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_______, KC_Z, KC_X, KC_C, KC_V, US_QUOT, KC_SCLN, KC_W, KC_COMM, KC_DOT, KC_SLSH, _______, _______,
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_______, _______, _______, MLT_E , _______, _______, _______, _______, _______, _______),
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#endif
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#ifdef ENABLE_GAME_LAYER
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[_GAME] = TEMPLATE(
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KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS, KC_EQL , KC_BSLS, KC_GRV,
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KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_LBRC, KC_RBRC, KC_BSPC,
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MO_NAV , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_QUOT, KC_ENT ,
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KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT, MO_ADJ ,
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KC_LCTL, KC_PTT , KC_PGDN, KC_SPC , KC_SPC , KC_SPC , KC_RALT, KC_APP , KC_RCTL, KC_PTT ),
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#endif
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[_NAV] = TEMPLATE_NAV(
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KC_GRV , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 , XXXXXXX, XXXXXXX,
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US_TAB , KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_INS , KC_PGUP, KC_UP , KC_PGDN, KC_BTN1, KC_BTN3, KC_BTN2, KC_DEL ,
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CTL_ESC, KC_LCBR, KC_RCBR, KC_LPRN, KC_RPRN, KC_AMPR, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END , US_QUOT, TG_ADJ ,
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KC_LSFT, KC_EQL, KC_PLUS, KC_MINS, KC_UNDS, KC_ASTR, KC_CALC, US_GRV , KC_WBAK, KC_WFWD, KC_WREF, KC_RSFT, KC_APP ,
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KC_LCTL, KC_LGUI, KC_LALT, NV_SPC2, NV_SPC1, NV_SPC3, KC_RALT, KC_RGUI, KC_RCTL, KC_PTT ),
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[_NUM] = TEMPLATE_NUM(
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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KC_GRV , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_VOLU, KC_CIRC, KC_7, KC_8, KC_9, KC_PMNS, XXXXXXX, XXXXXXX, KC_DEL ,
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CTL_ESC, KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_MUTE, KC_PENT, KC_4, KC_5, KC_6, KC_PPLS, XXXXXXX, KC_ENT ,
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KC_LSFT, KC_F9 , KC_F10 , KC_F11 , KC_F12 , KC_VOLD, KC_PIPE, KC_1, KC_2, KC_3, KC_PAST, KC_PSLS, TG_NUM ,
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KC_LCTL, KC_LGUI, KC_LALT, NM_SPC2, NM_SPC1, NM_SPC3, KC_PDOT, KC_PCMM, KC_RCTL, KC_PTT ),
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// Adjust layer is on the split-shift key; or NAV+Enter (for non-split keyboards)
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[_ADJUST] = TEMPLATE_ADJUST(
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MO_RST , FX(1) , FX(2) , FX(3) , FX(4) , FX(5) , FX(6) , FX(7) , FX(8) , FX(9) , FX(10) , BR_DEC , BR_INC , XXXXXXX, MO_RST ,
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MO_RST , H1_INC , S1_INC , H2_INC , S2_INC , EF_INC , RGB_HUI, RGB_SAI, RGB_MOD, RGB_M_P, DFAULTS, RGB_VAD, RGB_VAI, MO_RST ,
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XXXXXXX, H1_DEC , S1_DEC , H2_DEC , S2_DEC , EF_DEC , RGB_HUD, RGB_SAD, RGB_RMOD,RGB_M_K, RGB_M_B, RGB_M_G, TG_ADJ ,
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TG_NKRO, LY_QWER, LY_WORK, LY_NRMN, LY_DVRK, LY_CLMK, XXXXXXX, LY_MALT, XXXXXXX, XXXXXXX, KC_MAKE, KC_CAPS, XXXXXXX,
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MO_RST , AG_SWAP, AG_NORM, XXXXXXX, BL_TOGG, XXXXXXX, RGB_TOG, XXXXXXX, XXXXXXX, TG_GAME),
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// To Reset hit FN + ` + Esc
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[_RESET] = TEMPLATE_RESET,
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};
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void matrix_scan_user(void) {
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#ifdef KEYBOARD_gh60
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if (IS_LAYER_ON(_GAME)) {
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gh60_wasd_leds_on();
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} else {
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gh60_wasd_leds_off();
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}
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#endif
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}
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void matrix_init_user(void) {
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if (!eeconfig_is_enabled()) {
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eeconfig_init();
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}
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}
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uint32_t default_layer_state_set_kb(uint32_t state) {
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// persist changes to default layers
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eeconfig_update_default_layer(state);
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return state;
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}
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__attribute__ ((weak))
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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#ifdef ZEAL_RGB
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extern backlight_config g_config;
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#endif
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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#ifdef ZEAL_RGB
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static uint8_t last_effect;
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#endif
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#ifdef RGBLIGHT_ENABLE
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static uint32_t savedRgbMode;
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static uint16_t savedHue;
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static uint8_t savedSat;
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static uint8_t savedVal;
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if (keycode == KC_ESC) {
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if (record->event.pressed) {
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savedRgbMode = rgblight_get_mode();
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savedHue = rgblight_get_hue();
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savedSat = rgblight_get_sat();
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savedVal = rgblight_get_val();
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rgblight_mode(1);
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rgblight_setrgb(255, 0, 0);
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} else {
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rgblight_mode(savedRgbMode);
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rgblight_sethsv(savedHue, savedSat, savedVal);
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}
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}
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#endif
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// If console is enabled, it will print the matrix position and status of each key pressed
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#ifdef CONSOLE_ENABLE
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xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.row, record->event.key.col, record->event.pressed);
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#endif //CONSOLE_ENABLE
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switch (keycode) {
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case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
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if (!record->event.pressed) {
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SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
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#if defined(BOOTLOADER_HALFKAY)
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":teensy"
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#elif defined(BOOTLOADER_CATERINA)
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":avrdude"
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#else
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":dfu"
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#endif
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SS_TAP(X_ENTER));
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}
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return false;
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break;
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#ifdef ZEAL_RGB
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case BL_TOGG:
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if (IS_PRESSED(record->event)) {
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if (g_config.effect) {
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last_effect = g_config.effect;
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g_config.effect = 0;
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} else {
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g_config.effect = last_effect;
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}
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}
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return false;
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case EFFECT...EFFECT_END:
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if (IS_PRESSED(record->event)) {
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uint8_t effect = keycode - EFFECT;
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if(effect == g_config.effect)
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effect = 0; // Toggle effect on second press
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g_config.effect = effect;
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backlight_config_save();
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}
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return false;
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#endif
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}
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return process_record_keymap(keycode, record);
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}
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