qmk_sweep_skeletyl/keyboards/sixkeyboard
2024-04-17 03:15:02 +01:00
..
keymaps Remove obvious user keymaps, keyboards/{v,x,y,z}* edition. (#23083) 2024-02-15 09:14:06 +00:00
config.h Move FORCE_NKRO to data driven (#20604) 2023-05-01 13:33:10 +10:00
keyboard.json Migrate build target markers to keyboard.json - S (#23532) 2024-04-17 03:15:02 +01:00
matrix.c Move ortho & numpad layouts to data driven (#20183) 2023-03-29 15:54:34 +11:00
readme.md
rules.mk Migrate build target markers to keyboard.json - S (#23532) 2024-04-17 03:15:02 +01:00
sixkeyboard.c Move ortho & numpad layouts to data driven (#20183) 2023-03-29 15:54:34 +11:00

Techkeys SixKeyBoard

Keyboard Maintainer: QMK Community
Hardware Supported: Techkeys SixKeyBoard PCB
Hardware Availability: Techkeys

Make example for this keyboard (after setting up your build environment):

make sixkeyboard:default

See build environment setup then the make instructions for more information.

Hardware Info

The schematic is like this:

 switches       leds
,--+--+--.   ,--+--+--.
|C7|B7|B5|   |C6|B6|B4|
+--+--+--+   +--+--+--+
|D6|D1|D4|   |D5|D2|D3|
`--+--+--'   `--+--+--'

The LED on the bottom is C4. All 7 of the leds are turned on when the keyboard boots-up in the sixkeyboard.c file - backlight_enable is not required. The MCU is an Atmega16u2, so the flash memory is limited to 0x3000 bytes - the current setup uses just about all of that! I'm sure things can be opitimised a bit.

There is a jumper on the bottom of the board (next to the USB port) that serves as a reset button - I drilled a hole in my case to allow for quick access via a screwdriver/metal object.