qmk_sweep_skeletyl/keyboards/kbdfans/kbd75/config.h
James Young 8e9a81a860
KBDfans KBD75 Refactor - 2022 Edition (#17052)
* add license headers

* tidy-up revision rules.mk files

- convert tabs to spaces
- align inline comments
- update rule ordering

* touch-up readme.md

* touch-up rev1/rev1.h

- convert tabs to spaces
- convert to QMK 3-character notation for matrix positions

* rev1/rev1.h: add matrix diagram

* touch-up rev2/rev2.h

- convert tabs to spaces
- convert to QMK 3-character notation for matrix positions

* rev2/rev2.h: add matrix diagrams

* rev1/info.json: apply friendly formatting

* rev2/info.json: apply friendly formatting

* refactor layout macros

- switch `LAYOUT_ansi_1u` with `LAYOUT_75_ansi`
  - makes `LAYOUT_75_ansi` the canonical macro name, with `LAYOUT_ansi_1u` as an alias for backwards compatibility
  - move `LAYOUT_ansi_1u` alias to `info.json` files from revision headers
- remove `LAYOUT_iso_1u` (was unused)
- rename `LAYOUT_ansi` to `LAYOUT_75_ansi_rwkl`
- rename `LAYOUT_iso` to `LAYOUT_75_iso_rwkl`

* refactor default keymap

- use four-space indent
- update grid alignment

* refactor iso keymap

- refactor to use `LAYOUT_75_iso` macro
  - change from Split to 2u Backspace
  - change from Split to Standard Spacebar
  - change `KC_BSLS` keycode to `KC_NUHS`, and place on home row
- use four-space indent
- update grid alignment

* refactor via keymap

- use four-space indent
- update grid alignment

* touch-up readme.md again

Fix a broken link.

* update section comments in revision header files

* add Full Winkeyless layouts

- add `LAYOUT_75_ansi_wkl` and `LAYOUT_75_iso_wkl` layout macros
2022-05-11 12:51:39 -07:00

53 lines
1.3 KiB
C

// Copyright 2017-2021 QMK
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x4B42
#define MANUFACTURER qmkbuilder
#define PRODUCT KBD75
/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 16
/* key matrix pins */
#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5, B7 }
#define MATRIX_COL_PINS { F0, F1, E6, C7, C6, F5, D4, B1, B0, B5, B4, D7, D6, B3, F4, F6 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
#define LED_CAPS_LOCK_PIN B2
#define LED_PIN_ON_STATE 0
/* number of backlight levels */
#define BACKLIGHT_PIN B6
#ifdef BACKLIGHT_PIN
#define BACKLIGHT_LEVELS 5
#endif
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
#define RGB_DI_PIN E2
#ifdef RGB_DI_PIN
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 16
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_SLEEP
/* If defined, the RGB lighting will be switched off when the host goes to sleep */
#define RGBLIGHT_SLEEP
#endif