qmk_sweep_skeletyl/keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c
2018-02-12 16:37:40 -05:00

213 lines
8.4 KiB
C

/*
Copyright 2017 Fred Sundvik
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "visualizer.h"
#include "gfx.h"
#include "math.h"
#include "default_animations.h"
#include "led_backlight_keyframes.h"
#define ONESIDESCAN 9
#define BOTHSIDESCAN 16
#define FULL_ON LUMA2COLOR(255)
#define THREE_QUARTER LUMA2COLOR(200)
#define HALF_ON LUMA2COLOR(150)
#define ONE_QUARTER LUMA2COLOR(50)
#define CROSSFADE_TIME 8000
bool KITT_scan_one_side_left_to_right(keyframe_animation_t* animation, visualizer_state_t* state);
bool KITT_scan_one_side_right_to_left(keyframe_animation_t* animation, visualizer_state_t* state);
keyframe_animation_t Fade_in_all_leds = {
.num_frames = 1,
.loop = false,
.frame_lengths = {
CROSSFADE_TIME,
},
.frame_functions = {
led_backlight_keyframe_fade_in_all,
},
};
/*
* one set left to right. then reverse to go back.
* | left side | right side | |
|---|---|---|---|---|---|---|:-:|---|---|---|---|---|---|-------|
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | phase |
_________________________________________________________________
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
| 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 |
| 1 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 |
| 0 | 1 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 |
| 0 | 0 | 1 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 |
| 0 | 0 | 0 | 1 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 |
| 0 | 0 | 0 | 0 | 1 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 |
| 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 8 |
| 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 9 |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 0 | 0 | 0 | 0 | 10 |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 0 | 0 | 0 | 11 |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 0 | 0 | 12 |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 0 | 13 |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 14 |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 15 |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 16 |
*/
#ifdef MASTER_IS_ON_RIGHT /*right side*/
keyframe_animation_t KITT_Scanner_animation = {
.num_frames = 2,
.loop = true,
.frame_lengths = {
CROSSFADE_TIME * BOTHSIDESCAN,
CROSSFADE_TIME * BOTHSIDESCAN,
},
.frame_functions = {
KITT_scan_one_side_left_to_right,
KITT_scan_one_side_right_to_left,
},
};
bool KITT_scan_one_side_left_to_right(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)state;
float frame_length = animation->frame_lengths[animation->current_frame];
float current_pos = frame_length - animation->time_left_in_frame;
int phase = current_pos/(frame_length/BOTHSIDESCAN);
int row = 0;
gdispGClear(LED_DISPLAY, ONE_QUARTER);
gdispGDrawPixel(LED_DISPLAY, 14-phase, row, FULL_ON);
gdispGDrawPixel(LED_DISPLAY, 15-phase, row, THREE_QUARTER);
gdispGDrawPixel(LED_DISPLAY, 16-phase, row, HALF_ON);
gdispGDrawPixel(LED_DISPLAY, 6, row, ONE_QUARTER);
return true;
}
bool KITT_scan_one_side_right_to_left(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)state;
float frame_length = animation->frame_lengths[animation->current_frame];
float current_pos = frame_length - animation->time_left_in_frame;
int phase = current_pos/(frame_length/BOTHSIDESCAN);
int row = 0;
gdispGClear(LED_DISPLAY, ONE_QUARTER);
gdispGDrawPixel(LED_DISPLAY, phase, row, FULL_ON);
gdispGDrawPixel(LED_DISPLAY, phase-1, row, THREE_QUARTER);
gdispGDrawPixel(LED_DISPLAY, phase-2, row, HALF_ON);
gdispGDrawPixel(LED_DISPLAY, 6, row, ONE_QUARTER);
return true;
}
#else /*left side*/
keyframe_animation_t KITT_Scanner_animation = {
.num_frames = 2,
.loop = true,
.frame_lengths = {
CROSSFADE_TIME * BOTHSIDESCAN,
CROSSFADE_TIME * BOTHSIDESCAN,
},
.frame_functions = {
KITT_scan_one_side_left_to_right,
KITT_scan_one_side_right_to_left,
},
};
bool KITT_scan_one_side_left_to_right(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)state;
float frame_length = animation->frame_lengths[animation->current_frame];
float current_pos = frame_length - animation->time_left_in_frame;
int phase = current_pos/(frame_length/BOTHSIDESCAN);
int row = 0;
gdispGClear(LED_DISPLAY, ONE_QUARTER);
gdispGDrawPixel(LED_DISPLAY, phase, row, FULL_ON);
gdispGDrawPixel(LED_DISPLAY, phase-1, row, THREE_QUARTER);
gdispGDrawPixel(LED_DISPLAY, phase-2, row, HALF_ON);
gdispGDrawPixel(LED_DISPLAY, 6, row, ONE_QUARTER);
return true;
}
bool KITT_scan_one_side_right_to_left(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)state;
float frame_length = animation->frame_lengths[animation->current_frame];
float current_pos = frame_length - animation->time_left_in_frame;
int phase = current_pos/(frame_length/BOTHSIDESCAN);
int row = 0;
gdispGClear(LED_DISPLAY, ONE_QUARTER);
gdispGDrawPixel(LED_DISPLAY, (14 - phase), row, FULL_ON);
gdispGDrawPixel(LED_DISPLAY, 14 - (phase-1), row, THREE_QUARTER);
gdispGDrawPixel(LED_DISPLAY, 14 - (phase-2), row, HALF_ON);
gdispGDrawPixel(LED_DISPLAY, 6, row, ONE_QUARTER);
return true;
}
#endif
#define RED 0
#define ORANGE 21
#define YELLOW 42
#define SPRING_GREEN 64
#define GREEN 85
#define TURQUOISE 107
#define CYAN 127
#define OCEAN 149
#define BLUE 170
#define VIOLET 192
#define MAGENTA 212
#define RASPBERRY 234
// This function should be implemented by the keymap visualizer
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
// that the simple_visualizer assumes that you are updating
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
// stopped. This can be done by either double buffering it or by using constant strings
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
uint8_t saturation = 255;
/* if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
saturation = 255;
} */
if (state->status.layer & 0x200) {
state->target_lcd_color = LCD_COLOR(GREEN, saturation, 0xFF);
state->layer_text = "MOUSE";
}
else if (state->status.layer & 0x100) {
state->target_lcd_color = LCD_COLOR(MAGENTA, saturation, 0xFF);
state->layer_text = "Shortcuts Layer";
}
else if (state->status.layer & 0x80) {
state->target_lcd_color = LCD_COLOR(VIOLET, saturation, 0xFF);
state->layer_text = "Plover";
start_keyframe_animation(&KITT_Scanner_animation);
}
else if (state->status.layer & 0x40) {
state->target_lcd_color = LCD_COLOR(RASPBERRY, saturation, 0xFF);
state->layer_text = "Mirrored Symbols";
}
else if (state->status.layer & 0x20) {
state->target_lcd_color = LCD_COLOR(RED, saturation, 0xFF);
state->layer_text = "Symbols";
}
else if (state->status.layer & 0x8) {
state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF);
state->layer_text = "Mirrored Dvorak";
}
else if (state->status.layer & 0x4) {
state->target_lcd_color = LCD_COLOR(BLUE, saturation, 0xFF);
state->layer_text = "Dvorak";
}
else if (state->status.layer & 0x2) {
state->target_lcd_color = LCD_COLOR(ORANGE, saturation, 0xFF);
state->layer_text = "Mirrored Qwerty";
}
else {
state->target_lcd_color = LCD_COLOR(YELLOW, saturation, 0xFF);
state->layer_text = "Qwerty";
stop_keyframe_animation(&KITT_Scanner_animation);
start_keyframe_animation(&Fade_in_all_leds);
}
}