qmk_sweep_skeletyl/keyboards/gray_studio/hb85/hb85.c
Felipe Coury ba11a1c807 [Keyboard] Adds Gray Studio HB85 Initial Support (#5311)
* Gray Studio HB85 Initial Support

* Fixed README image

* Updated README

* Disabled Bootmagic and Console for HB85

* Fixed Numpad 4 matrix place

* Fixes board crashing with RGB enabled

* Moved HB85 files to gray_studio folder

* Uses old i2c library since this version makes RGB underglow work

* Improved default keymap with underglow control layer

* Removes obsolete program and uses generic script instead

As per zvecr feedback

* Uses GPIO Functions to initialise and set RGB underglow PINS
2019-03-06 12:49:16 -08:00

74 lines
1.7 KiB
C

/*
Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <string.h>
#include "rgblight.h"
#include "i2c.h"
#include "quantum.h"
#ifdef RGBLIGHT_ENABLE
extern rgblight_config_t rgblight_config;
void rgblight_set(void) {
if (!rgblight_config.enable) {
for (uint8_t i = 0; i < RGBLED_NUM; i++) {
led[i].r = 0;
led[i].g = 0;
led[i].b = 0;
}
}
i2c_init();
i2c_send(0xb0, (uint8_t*)led, 3 * RGBLED_NUM);
}
#endif
__attribute__ ((weak))
void matrix_scan_user(void) {
}
void backlight_init_ports(void) {
// initialize pins D0, D1, D4 and D6 as output
setPinOutput(D0);
setPinOutput(D1);
setPinOutput(D4);
setPinOutput(D6);
// turn RGB LEDs on
writePinHigh(D0);
writePinHigh(D1);
writePinHigh(D4);
writePinHigh(D6);
}
void backlight_set(uint8_t level) {
if (level == 0) {
// turn RGB LEDs off
writePinLow(D0);
writePinLow(D1);
writePinLow(D4);
writePinLow(D6);
} else {
// turn RGB LEDs on
writePinHigh(D0);
writePinHigh(D1);
writePinHigh(D4);
writePinHigh(D6);
}
}