qmk_sweep_skeletyl/keyboards/input_club/ergodox_infinity/keymaps/not-quite-neo
2022-02-05 21:16:21 -08:00
..
keymap.c move input club keyboards into vendor folder (#15788) 2022-02-05 21:16:21 -08:00
readme.md move input club keyboards into vendor folder (#15788) 2022-02-05 21:16:21 -08:00
rules.mk move input club keyboards into vendor folder (#15788) 2022-02-05 21:16:21 -08:00

not-quite-neo

This is my personal take on porting the neo2 layout to support multiple keyboards.

Refer to the readme.md of the generic parts of the implementation.