qmk_sweep_skeletyl/keyboards/lets_split/keymaps/shaymdev/keymap.c
Shay Merrill 39499f9df7
[Keymap] lets split keymap for shaymdev (#14663)
Co-authored-by: Drashna Jaelre <drashna@live.com>
2021-10-11 02:55:41 -07:00

188 lines
6.5 KiB
C

/* Copyright 2021 Shay Merrill
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum lets_split_layers {
_DVORAK,
_QWERTY,
_LOWER,
_RAISE,
_ADJUST
};
enum custom_keycodes {
DVORAK = SAFE_RANGE,
QWERTY
};
#define TO_DV TO(_DVORAK)
#define LOWER MO(_LOWER)
#define LWR LOWER
#define RAISE MO(_RAISE)
#define RAS RAISE
enum combos //match combo_count in config.h
{
EU_ENT,
};
const uint16_t PROGMEM eu_combo[] = {KC_E, KC_U, COMBO_END};
combo_t key_combos[COMBO_COUNT] = {
[EU_ENT] = COMBO_ACTION(eu_combo),
};
void process_combo_event(uint16_t combo_index, bool pressed) {
switch(combo_index) {
case EU_ENT:
if (pressed) {
tap_code16(KC_ENT);
}
break;
}
}
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DVORAK] = LAYOUT(
KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
KC_EQL, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_BSLS,
XXXXXXX, KC_ENT, KC_LALT, TT(LWR), KC_LSFT, KC_LCTL, KC_BSPC, KC_SPC, TT(RAS), KC_DEL, KC_LGUI, XXXXXXX
),
[_QWERTY] = LAYOUT(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LGUI,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_LOWER] = LAYOUT(
_______, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_AMPR, _______, KC_P7, KC_P8, KC_P9, KC_PMNS, _______,
_______, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_ASTR, _______, KC_P4, KC_P5, KC_P6, KC_PPLS, _______,
_______, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_GRV, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______,
_______, _______, _______, _______, _______, _______, _______, KC_KP_0, _______, _______, _______, _______ //This kp_0 is blocking the space key.... may want to do something about that.
),
[_RAISE] = LAYOUT(
_______, KC_PSCR, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_VOLU, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX,
KC_CAPS, KC_INS, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_VOLD, KC_F4, KC_F5, KC_F6, KC_F11, XXXXXXX,
_______, KC_NLCK, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MUTE, KC_F1, KC_F2, KC_F3, KC_F12, XXXXXXX,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_ADJUST] = LAYOUT(
TO_DV, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL,
RGB_TOG, RGB_MOD, VLK_TOG, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, DVORAK, _______, _______, _______,
RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
const key_override_t delete_key_override = ko_make_basic(MOD_MASK_SHIFT, KC_BSPACE, KC_DELETE);
// This globally defines all key overrides to be used
const key_override_t **key_overrides = (const key_override_t *[]){
&delete_key_override,
NULL // Null terminate the array of overrides!
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_DVORAK);
}
return false;
break;
}
return true;
}
#ifdef RGBLIGHT_ENABLE
const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{4, 2, HSV_RED} // Light 2 LEDs, starting with LED 4
);
const rgblight_segment_t PROGMEM my_qwerty_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0, 3, HSV_CHARTREUSE} // Light 3 LEDs, starting with LED 0
);
const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{3, 2, HSV_BLUE} // Light LEDs 3-4
);
const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{5, 2, HSV_ORANGE} // Light LEDs 5-6
);
const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{3, 4, HSV_GREEN} // Light 4 LEDs, starting with LED 3
);
//Later layers take precedence. This array corresponds to the magic numbers used in rgblight_set_layer_state(i, onOff)
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
my_capslock_layer,
my_qwerty_layer, // Overrides other layers
my_lower_layer, // Overrides other layers
my_raise_layer, // Overrides other layers
my_adjust_layer // Overrides other layers
);
void keyboard_post_init_user(void) {
// Enable the LED layers
rgblight_layers = my_rgb_layers;
rgblight_disable_noeeprom(); // disables RGB, without saving settings
//rgblight_sethsv_noeeprom(HSV_CYAN);
//rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
// rgblight_mode_noeeprom(RGBLIGHT_MODE_RAINBOW_SWIRL);
}
bool led_update_user(led_t led_state) {
rgblight_set_layer_state(0, led_state.caps_lock);
return true;
}
layer_state_t default_layer_state_set_user(layer_state_t state) {
rgblight_set_layer_state(1, layer_state_cmp(state, _QWERTY));
return state;
}
#endif
layer_state_t layer_state_set_user(layer_state_t state) {
state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
#ifdef RGBLIGHT_ENABLE
rgblight_set_layer_state(2, layer_state_cmp(state, _LOWER));
rgblight_set_layer_state(3, layer_state_cmp(state, _RAISE));
rgblight_set_layer_state(4, layer_state_cmp(state, _ADJUST));
#endif
return state;
}