bfbcfbc83e
* add miniMACRO5 add all nessecary files for the miniMACRO5 I have rewritten the readme, and changed the keymaps to be more simple. I have tested compiling, and everything works perfectly. * update miniMACRO5 readme add the make example into the readme file * Update keyboards/minimacro5/config.h Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/minimacro5/keymaps/default/keymap.c Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/minimacro5/keymaps/media/keymap.c Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/minimacro5/keymaps/media/keymap.c Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/minimacro5/minimacro5.c Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/minimacro5/info.json Co-authored-by: Ryan <fauxpark@gmail.com> * Apply suggestions from code review applied all suggestions. Co-authored-by: Ryan <fauxpark@gmail.com> * drashna suggestions - enum rather than define committed enum update by drashna Co-authored-by: Drashna Jaelre <drashna@live.com> * update keymap.c incorrect brackets Co-authored-by: dezli <m@dez.li> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Drashna Jaelre <drashna@live.com>
46 lines
936 B
C
46 lines
936 B
C
#include QMK_KEYBOARD_H
|
|
|
|
enum layers {
|
|
_MAIN,
|
|
};
|
|
|
|
void encoder_update_user(uint8_t index, bool clockwise) {
|
|
if (index == 0) { /* First encoder*/
|
|
if (clockwise) {
|
|
tap_code(KC_1);
|
|
} else {
|
|
tap_code(KC_2);
|
|
}
|
|
} else if (index == 1) { /* Second encoder*/
|
|
if (clockwise) {
|
|
tap_code(KC_3);
|
|
} else {
|
|
tap_code(KC_4);
|
|
}
|
|
} else if (index == 2) { /* Third encoder*/
|
|
if (clockwise) {
|
|
tap_code(KC_5);
|
|
} else {
|
|
tap_code(KC_6);
|
|
}
|
|
} else if (index == 3) { /* Fourth encoder*/
|
|
if (clockwise) {
|
|
tap_code(KC_7);
|
|
} else {
|
|
tap_code(KC_8);
|
|
}
|
|
} else if (index == 4) { /* Fifth encoder*/
|
|
if (clockwise) {
|
|
tap_code(KC_9);
|
|
} else {
|
|
tap_code(KC_0);
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { //buttion closest to usb is first
|
|
[_MAIN] = LAYOUT_ortho_1x5(
|
|
KC_A, KC_B, KC_C, KC_D, KC_E
|
|
)
|
|
};
|