qmk_sweep_skeletyl/keyboards/keebio/iris/rev3/rev3.c
Drashna Jaelre f0b30e0027
Make Swap Hands use PROGMEM (#12284)
This converts the array that the Swap Hands feature uses to use PROGMEM,
and to read from that array, as such. Since this array never changes at
runtime, there is no reason to keep it in memory. Especially for AVR
boards, as memory is a precious resource.
2021-05-09 23:21:09 -07:00

37 lines
1.2 KiB
C

#include "rev3.h"
#ifdef SWAP_HANDS_ENABLE
__attribute__ ((weak))
// swap-hands action needs a matrix to define the swap
const keypos_t PROGMEM hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
/* Left hand, matrix positions */
{{0,5}, {1,5}, {2,5}, {3,5}, {4,5}, {5,5}},
{{0,6}, {1,6}, {2,6}, {3,6}, {4,6}, {5,6}},
{{0,7}, {1,7}, {2,7}, {3,7}, {4,7}, {5,7}},
{{0,8}, {1,8}, {2,8}, {3,8}, {4,8}, {5,8}},
{{0,9}, {1,9}, {2,9}, {3,9}, {4,9}, {5,9}},
/* Right hand, matrix positions */
{{0,0}, {1,0}, {2,0}, {3,0}, {4,0}, {5,0}},
{{0,1}, {1,1}, {2,1}, {3,1}, {4,1}, {5,1}},
{{0,2}, {1,2}, {2,2}, {3,2}, {4,2}, {5,2}},
{{0,3}, {1,3}, {2,3}, {3,3}, {4,3}, {5,3}},
{{0,4}, {1,4}, {2,4}, {3,4}, {4,4}, {5,4}},
};
#endif
void eeconfig_init_kb(void) {
#ifdef BACKLIGHT_ENABLE
backlight_enable();
backlight_level(3);
#endif
#ifdef RGBLIGHT_ENABLE
rgblight_enable(); // Enable RGB by default
rgblight_sethsv(0, 255, 255); // Set default HSV - red hue, full saturation, full brightness
#ifdef RGBLIGHT_ANIMATIONS
rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL + 2); // set to RGB_RAINBOW_SWIRL by default
#endif
#endif
eeconfig_update_kb(0);
eeconfig_init_user();
}