qmk_sweep_skeletyl/keyboards/maple_computing/minidox
James Young efdd4f4d50
Clean-up of #define _ADJUST 16 instances (#18182)
* enum layer_names: 40percentclub/nori default keymap

* enum layer_names: ergotravel default keymap

* enum layer_names: handwired/atreus50 default keymap

* enum layer_names: handwired/ortho5x13 default keymap

* enum layer_names: keebio/levinson default keymap

* enum layer_names: keebio/nyquist default keymap

* enum layer_names: keebio/rorschach default keymap

* enum layer_names: keebio/viterbi default keymap

* enum layer_names: keebio/wavelet default keymap

* enum layer_names: lets_split default keymap

* enum layer_names: maple_computing/launchpad reference keymaps

Update `default` and `default_rgb` keymaps.

* enum layer_names: maple_computing/minidox default keymap

* enum layer_names: miniaxe reference keymaps

Update `default` and `underglow` keymaps.

* enum layer_names: omkbd/ergodash/mini default keymap

* enum layer_names: omkbd/ergodash/rev1 default keymap

* enum layer_names: orthodox default keymap

* enum layer_names: unikeyboard/divergetm2 default keymap

* enum layer_names: woodkeys/scarletbandana default keymap

* add _Static_assert to keymap_introspection.c
2022-08-27 23:13:44 -07:00
..
keymaps
rev1
.noci
config.h
minidox.c
minidox.h
readme.md
rules.mk

MiniDox

MiniDox

A compact version of the ErgoDox

  • Keyboard Maintainer: That-Canadian
  • Hardware Supported: MiniDox PCB rev1 Pro Micro

Make example for this keyboard (after setting up your build environment):

make maple_computing/minidox/rev1:default

Flashing example for this keyboard (using the command line):

make maple_computing/minidox/rev1:default:flash

See build environment setup then the make instructions for more information.

Build Guide

A build guide for putting together the MiniDox v1 can be found here: MiniDox Build Log / Guide

Choosing which board to plug the USB cable into (choosing Master)

Because the two boards are identical, the firmware has logic to differentiate the left and right board. It uses two strategies to figure things out, EE_HANDS or by define. See setting-handedness for more information.