qmk_sweep_skeletyl/keyboards/gh60/keymaps/maartenwut/keymap.c
noroadsleft b9fea284fc GH60: readme cleanup, Refactor, and Configurator update (#3164)
* Readme cleanup

* Refactor

* Configurator updates

* Removed an extra comma

* Add supported PCB revisions

* Refactor: remove matrix aliases
2018-06-12 14:44:24 -07:00

47 lines
3 KiB
C
Executable file

#include QMK_KEYBOARD_H
#define _MA 0
#define _GA 1
#define _FL 2
#define _AR 3
#define TRNS KC_TRNS
#define trigger_time 400
#define LSHIFT OSM(MOD_LSFT)
#define SPACE LT(_AR, KC_SPC)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Main Layer
[_MA] = LAYOUT_60_ansi_split_bs_rshift(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_NO,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
LSHIFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_DEL,
KC_LCTL, KC_LGUI, KC_LALT, SPACE, KC_NO, KC_RALT, MO(_FL), KC_RCTRL),
//Function Layer
[_FL] = LAYOUT_60_ansi_split_bs_rshift(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, RESET, KC_NO,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, KC_PSCR,
TRNS, KC_MS_L, KC_MS_D, KC_MS_R, TRNS, TG(_GA), TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, KC_VOLD, KC_VOLU, KC_MUTE, TRNS, KC_MPLY,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
//Arrow keys layer (space bar)
[_AR] = LAYOUT_60_ansi_split_bs_rshift(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, TRNS, KC_NO,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, KC_PGUP, KC_UP, KC_PGDN, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, KC_LEFT, KC_DOWN, KC_RGHT, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
//Game layer (fn + g)
[_GA] = LAYOUT_60_ansi_split_bs_rshift(
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, KC_NO,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
KC_LSFT, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, KC_SPC, TRNS, TRNS, MO(_FL), TRNS),
};