qmk_sweep_skeletyl/keyboards/dztech/dz60rgb/v1/config.h

51 lines
1.6 KiB
C

#pragma once
/* USB Device descriptor parameter */
#define VENDOR_ID 0x445A
#define PRODUCT_ID 0x1120
#define DEVICE_VER 0x0001
#define MANUFACTURER DZTECH
#define PRODUCT DZ60RGB
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 14
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { B1, B10, B11, B14, B12 }
#define MATRIX_COL_PINS { A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 3
/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
#ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
# define RGB_MATRIX_LED_FLUSH_LIMIT 26
# define DISABLE_RGB_MATRIX_SPLASH
# define DISABLE_RGB_MATRIX_MULTISPLASH
# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
# define DRIVER_ADDR_1 0b1010000
# define DRIVER_COUNT 1
# define DRIVER_LED_TOTAL 63
#endif