qmk_sweep_skeletyl/keyboards/kudox_game/keymaps/default/keymap.c
x1 e5831d79c0 [Keyboard] Add kudox game keyboard (#6460)
* Add configurations for Kudox Game Keyboard rev1.

* Modified Kudox Game Keyboard readme and keymap.

* Remove unnecessary codes.

* Set BootLoader caterina.

* Remove wrong settings on rules.mk.

* Clean up config.h.

* Modified MATRIX_ROWS on kudox_game/rev1/config.h.

* Modified RGB_LED_NUM on kudox_game/rev1/config.h.
2019-08-06 09:16:55 -07:00

44 lines
3.3 KiB
C

#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _SYMB 1
// Shortcut to make keymap more readable
#define SYM_L MO(_SYMB)
#define KC_ALEN LALT_T(KC_ENT)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐
KC_ESC ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,
//└────────┼────────┼────────┼────────┼────────┼────────┤
KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,
//┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
KC_LGUI ,KC_ALEN ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,
//├────────┼────────┘ └────────┴────────┼────────┼────────┐
KC_LCTL ,SYM_L ,KC_SPC
//└────────┘ └────────┴────────┘
),
[_SYMB] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐
_______ ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,
//└────────┼────────┼────────┼────────┼────────┼────────┤
KC_GRV ,KC_UP ,KC_PIPE ,KC_LCBR ,KC_RCBR ,
//┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
_______ ,_______ ,KC_LEFT ,KC_DOWN ,KC_RIGHT,KC_LBRC ,KC_RBRC ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
_______ ,KC_BSPC ,KC_CIRC ,KC_LPRN ,KC_RPRN ,
//├────────┼────────┘ └────────┴────────┼────────┼────────┐
_______ ,_______ ,_______
//└────────┘ └────────┴────────┘
)
};