qmk_sweep_skeletyl/keyboards/keebio/bamfk1/keymaps/default/keymap.c
2023-07-03 01:19:52 +01:00

40 lines
1.2 KiB
C

// Copyright 2021 Danny Nguyen (@nooges)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_MAIN,
_FN1,
_FN2,
_FN3
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_MAIN] = LAYOUT(
RGB_MOD, // Big Switch
TL_LOWR, KC_MUTE // Encoder presses
),
[_FN1] = LAYOUT(
KC_B, // Big Switch
_______, KC_C // Encoder presses
),
[_FN2] = LAYOUT(
_______, // Big Switch
_______, _______ // Encoder presses
),
[_FN3] = LAYOUT(
_______, // Big Switch
_______, _______ // Encoder presses
)
};
#ifdef ENCODER_MAP_ENABLE
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
[0] = { ENCODER_CCW_CW(KC_DOWN, KC_UP), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
[1] = { ENCODER_CCW_CW(KC_PGDN, KC_PGUP), ENCODER_CCW_CW(_______, _______) },
[2] = { ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______) },
[3] = { ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______) }
};
#endif