qmk_sweep_skeletyl/keyboards/sixkeyboard
2022-03-15 13:56:58 +00:00
..
keymaps Remove unnecessary backslash-escapes in default keymaps (#15472) 2021-12-14 12:41:16 +00:00
.noci
config.h Remove NO_ACTION_MACRO and NO_ACTION_FUNCTION from keyboard config.h (#16655) 2022-03-15 13:56:58 +00:00
info.json Remove width, height and key_count from info.json (#14274) 2021-09-12 14:04:56 +10:00
matrix.c Remove matrix_key_count() (#16603) 2022-03-10 12:18:07 +00:00
readme.md
rules.mk Fix up build options comments (#15463) 2021-12-12 18:05:37 -08:00
sixkeyboard.c
sixkeyboard.h Change keyboard level include guards to pragma once (#14248) 2021-09-01 19:03:14 +10:00

Techkeys SixKeyBoard

Keyboard Maintainer: QMK Community
Hardware Supported: Techkeys SixKeyBoard PCB
Hardware Availability: Techkeys

Make example for this keyboard (after setting up your build environment):

make sixkeyboard:default

See build environment setup then the make instructions for more information.

Hardware Info

The schematic is like this:

 switches       leds
,--+--+--.   ,--+--+--.
|C7|B7|B5|   |C6|B6|B4|
+--+--+--+   +--+--+--+
|D6|D1|D4|   |D5|D2|D3|
`--+--+--'   `--+--+--'

The LED on the bottom is C4. All 7 of the leds are turned on when the keyboard boots-up in the sixkeyboard.c file - backlight_enable is not required. The MCU is an Atmega16u2, so the flash memory is limited to 0x3000 bytes - the current setup uses just about all of that! I'm sure things can be opitimised a bit.

There is a jumper on the bottom of the board (next to the USB port) that serves as a reset button - I drilled a hole in my case to allow for quick access via a screwdriver/metal object.