qmk_sweep_skeletyl/keyboards/40percentclub/luddite/config.h
fauxpark eb5d267e63
Enforce definition of DIODE_DIRECTION for non-custom matrix boards (#7915)
* Enforce definition of `DIODE_DIRECTION` for non-custom matrix boards

* Define diode direction for failing boards

* Matching parentheses

* Put onekey diode directions in top level config
2020-01-19 14:11:57 +11:00

45 lines
1.1 KiB
C

#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x0A0C
#define DEVICE_VER 0x1001
#define MANUFACTURER di0ib
#define PRODUCT Luddite
#define DESCRIPTION Luddite Keyboard
/* key matrix size */
#define MATRIX_ROWS 8
#define MATRIX_COLS 8
/* key matrix pins */
#define MATRIX_ROW_PINS { D3, D2, D1, D0, D4, C6, D7, E6 }
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2, B6 }
#define UNUSED_PINS
#define DIODE_DIRECTION COL2ROW
/* number of backlight levels */
#define BACKLIGHT_PIN B5
#ifdef BACKLIGHT_PIN
#define BACKLIGHT_LEVELS 4
#endif
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* ws2812 RGB LED */
#define RGB_DI_PIN B4
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 8 // Number of LEDs
// #define RGBLIGHT_HUE_STEP 10
// #define RGBLIGHT_SAT_STEP 17
// #define RGBLIGHT_VAL_STEP 17