8ed1addd1e
* Set Dvorak as the standard base layer * Remove unneeded includes * Remove custom handling for Quake 2 Have now rewritten my in-game configuration to use Dvorak mapping instead of QWERTY, which means I don't need any of this stuff. * Clean up comments in KC60 keymap
104 lines
7.2 KiB
C
104 lines
7.2 KiB
C
/* Copyright 2020-2021 James Young (@noroadsleft)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "noroadsleft.h"
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#define LAYOUT_75_ansi_wkl( \
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K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, K015, \
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K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K114, K115, \
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K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, K214, K215, \
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K300, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, K313, K315, \
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K400, K402, K403, K404, K405, K406, K407, K408, K409, K410, K411, K413, K414, K415, \
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K500, K501, K506, K510, K512, K513, K514, K515 \
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) { \
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{ K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, K015 }, \
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{ K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, KC_NO, K114, K115 }, \
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{ K200, KC_NO, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, K214, K215 }, \
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{ K300, KC_NO, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, K313, KC_NO, K315 }, \
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{ K400, KC_NO, K402, K403, K404, K405, K406, K407, K408, K409, K410, K411, KC_NO, K413, K414, K415 }, \
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{ K500, K501, KC_NO, KC_NO, KC_NO, KC_NO, K506, KC_NO, KC_NO, KC_NO, K510, KC_NO, K512, K513, K514, K515 } \
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}
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enum layer_names {
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_DV,
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_QW,
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_Q2,
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_FN,
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_SY
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};
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// Tap Dance declarations
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enum tap_dances {
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LAG,
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RAG,
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};
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// Tap Dance definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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// Tap once for Escape, twice for Caps Lock
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[LAG] = ACTION_TAP_DANCE_DOUBLE(KC_LALT, KC_LGUI),
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[RAG] = ACTION_TAP_DANCE_DOUBLE(KC_RALT, KC_RGUI),
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};
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#define FN_CAPS LT(_FN,KC_CAPS)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_DV] = LAYOUT_75_ansi_wkl(
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, MO(_SY),
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRC, KC_RBRC, KC_BSPC, KC_HOME,
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_EQL, KC_BSLS, KC_PGUP,
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FN_CAPS, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, KC_ENT, KC_PGDN,
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, KC_UP, KC_END,
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KC_LCTL, TD(LAG), KC_SPC, TD(RAG), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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),
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[_QW] = LAYOUT_75_ansi_wkl(
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, MO(_SY),
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
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FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
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KC_LCTL, TD(LAG), KC_SPC, TD(RAG), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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),
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[_Q2] = LAYOUT_75_ansi_wkl(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, KC_LALT, _______, KC_RALT, _______, _______, _______, _______
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),
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[_FN] = LAYOUT_75_ansi_wkl(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, _______,
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_______, KC_CALC, KC_APP, G_PUSH, _______, _______, KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_PSCR, KC_SLCK, KC_PAUS, _______,
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_______, M_SALL, _______, G_FTCH, _______, _______, KC_DEL, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, _______, _______,
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_______, M_UNDO, M_CUT, M_COPY, M_PASTE, G_BRCH, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______
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),
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[_SY] = LAYOUT_75_ansi_wkl(
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_______, TO(_DV), TO(_QW), _______, TG(_Q2), _______, _______, _______, RESET, EEP_RST, DEBUG, _______, VRSN, _______, _______, _______,
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_______, _______, M_MDSWP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, _______,
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_______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, BL_DEC, BL_TOGG, BL_INC, BL_BRTG, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______
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),
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};
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bool led_update_user(led_t led_state) {
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writePin(B2, !led_state.caps_lock);
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return false;
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}
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