qmk_sweep_skeletyl/keyboards/bandominedoni
Ryan 8b658dcc9a
Normalise MIDI keycodes (#18972)
* `MI_ON`, `MI_OFF`, `MI_TOG` -> `MI_TOGG`

* `MI_CH*`, `MI_CHU` -> `MI_CHNU`, `MI_CHD` -> `MI_CHND`

* `MI_VEL_*` -> `MI_VL*`, `MI_VELU`, `MI_VELD`

* `MI_TRNS_*` -> `MI_TR*`, `MI_TRNSU` -> `MI_TRSU`, `MI_TRNSD` -> `MI_TRSD`

* `MI_OCT_*` -> `MI_OC*`, `MI_OCTU`, `MI_OCTD`

* Misc controls

* Note keycodes

* Add legacy keycodes

* Regenerate keycodes

* Typo
2022-11-07 02:26:15 +00:00
..
keymaps Normalise MIDI keycodes (#18972) 2022-11-07 02:26:15 +00:00
bandominedoni.c Bandominedoni encoder fix (#18229) 2022-08-31 18:17:54 +01:00
bandominedoni.h Remove legacy international keycodes (#18588) 2022-10-09 14:51:09 +11:00
config.h Remove RGBLIGHT_ANIMTION and clean up effect defines for 0-F (#18725) 2022-10-15 09:55:12 -07:00
info.json Bandominedoni encoder fix (#18229) 2022-08-31 18:17:54 +01:00
readme.md [Keyboard] add bandominedoni keyboard (#13116) 2021-09-21 14:13:36 -07:00
rgb_matrix_kb.inc bandominedoni, Drashna's method is applied to encoder_update_kb. (#15287) 2021-12-27 21:27:15 +11:00
rules.mk Tidy up NKRO_ENABLE rules (#15382) 2021-12-09 16:05:44 +11:00

bandominedoni

bandoMIneDonI

bandoMIneDonI keyboard is a MIDI split keyboard with bandoneon layout. Close and Open of the bellow is emulated by either using a sustain pedal, or tapping a dedicated keys to alter the close and open status.

  • Keyboard Maintainer: 3araht
  • Hardware Supported: bandoMIneDonI keyboard, a split keyboard mainly work as bandoneon MIDI keyboard.
  • Hardware Availability: BOOTH.

Make example for this keyboard (after setting up your build environment):

make bandominedoni:default

Flashing example for this keyboard:

make bandominedoni:default:flash

Uncomment "PEDAL_NORMALLY_CLOSED" in bandominedoni.h when normally-on pedal is used for switching Open/Close state.

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.