qmk_sweep_skeletyl/keyboards/clueboard
2016-11-17 17:42:14 -05:00
..
keymaps Clueboard: Fix the title in keymaps/skully/readme.md 2016-08-08 13:46:55 -07:00
rev1 rgb light through midi 2016-11-17 17:42:14 -05:00
rev2 rgb light through midi 2016-11-17 17:42:14 -05:00
clueboard.c fixed clueboard LED pin assignments and matrix documentation 2016-07-11 01:18:35 -07:00
clueboard.h Implements subprojects and updates projects for this (#459) 2016-06-29 16:21:41 -04:00
config.h Clueboard: Add some readme.md files and do some minor cleanup. 2016-08-08 13:43:24 -07:00
Makefile Split keyboard makefiles into rules and Makefile 2016-08-20 03:56:08 +03:00
readme.md Update keyboard readme files with new makefile instructions 2016-08-20 03:56:48 +03:00
rules.mk Split keyboard makefiles into rules and Makefile 2016-08-20 03:56:08 +03:00

Clueboard keyboard firmware

DIY/Assembled compact 66% keyboard by Clueboard.

For the full Quantum Mechanical Keyboard feature list, see the parent readme.md.

First Time Setup

Download or clone the whole firmware and navigate to the keyboards/clueboard directory. Once your dev env is setup, you'll be able to generate the default .hex:

$ make

You will see a lot of output and if everything worked correctly you will see something similar to this:

Size after:
   text	   data	    bss	    dec	    hex	filename
      0	  19992	      0	  19992	   4e18	clueboard_rev2_default.hex

At this point you can press RESET on your Clueboard and flash your keyboard with this command:

$ make dfu

If you would like to use one of the alternative keymaps, or create your own, see below.

Clueboard 1.0

If you have a first generation Clueboard (one with a black PCB) you will need to use the revision 1 code. To do so add rev1 to your make command, like this:

$ make rev1

And when flashing your keyboard:

$ make rev1-dfu

If you are flashing an alternative layout to your rev1, include both rev1 and <keymap> in your command, for example when flashing max:

$ make rev1-max-dfu

Alternate Keymaps

There are many alternative and user-contributed layouts available in the keymaps/ directory. To compile and flash an alternative you will want to add <keymap> to your command:

$ make skully

And when flashing your keyboard, put <keymap> between "make" and "dfu":

$ make skully-dfu

Notable Layouts

These layouts are notable for one reason or another. If you are looking for ideas or inspiration you should look at these first:

  • keymaps/default - The default Clueboard layout
  • keymaps/max - A maximised layout that makes use of every key and feature of the Clueboard 2.0 PCB.
  • keymaps/skully - The layout that @skullydazed uses on his own Clueboards.

Create Your Own Keymap

There are a lot of possibilities when creating your own keymap, and the primary documentation for doing that is Customizing Your Keymap in the main readme.md. As a way to get started, here is the procedure I recommend:

  • Copy [keymaps/default](keymaps/default/) to keymaps/<your_layout>.
  • Compile the firmware ($ make <your_layout>)
  • Flash the firmware ($ make <your_layout>-dfu)
  • Make sure everything works like the default keyboard
  • Modify keymaps/<your_layout>/readme.md to tell others about your layout.
  • Modify keymaps/<your_layout>/keymap.c to reflect your desired layout.
  • Compile your new custom firmware ($ make <your_layout>) ** If you have warnings you may flash without fixing them, but something may not work right. ** If you have any errors you must fix them before continuing.
  • Flash the firmware ($ make <your_layout>-dfu)

Share Your Keymap

Got your layout dialed in? Please share it with the world so we can benefit from your work! Simply submit a pull request with your layout and we'll include it in the official repository. Please use the following guidelines when putting together your pull request:

  • Include a readme.md that states what your primary keyboard use is, how your layout differs from the default, and highlights anything you think makes your layout particularly great.
  • If your layout requires certain features (EG, RGB underlight or backlighting) ensure you have a Makefile and config.h that reflects that
  • If your layout requires special hardware to be added, please describe that in the readme.md

TODO: Write up or link quick how-to on creating and submitting a PR. (Pull requests accepted. :)